The creation screen shows a race's blurb on its card and the chosen calling's
blurb in the detail panel directly above the DM panel. Blurb and fragment are on
screen at the same moment, inches apart — so a fragment that paraphrases its own
blurb makes the DM sound like it is reciting the card. Four did:
- bonesetter lifted two clauses verbatim ("you set the bone, you say the words")
- reaver re-ran the blurb's door image with the same sentence shape
- hedge_mage re-opened on "what you know" and re-landed the dead teacher
- beastfolk repeated both the claws and the being-judged beat
Each now says the NEXT thing instead: the hour they wake you and which of the
two trades you will not claim credit for; the employer who arranges to be
elsewhere; where you went to fail safely and what the book's gaps cost your
skin; the town that takes your coin and still wants you outside the walls.
beastfolk's rewrite also breaks the race-set monotony — it no longer opens "You
were born" (now unique to human) and drops the shared "X, and you have…" spine,
so clicking the four cards in a row stops reading as one voice.
The parity test guarded presence but could not fail on the three properties that
actually make all 28 race×calling concatenations grammatical. It now asserts
race fragments start uppercase and end with '.', and calling fragments start
lowercase and end with '.' — verified by breaking both and watching all four new
assertions fire.
255 client tests green; content build --check green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
race.fragment + calling.fragment compose the DM origin panel on the creation
screen. Authored prose, not stubs — this is the first sentence the player reads.
Parity-tested: a missing or empty fragment fails the suite.
Hand-written like items/ — no build-tool namespace needed. Blurbs are content;
mechanics are code, and a test asserts the blurb files carry no hit dice. The
prose is placeholder; swapping it later touches no code, which is what stops the
content BOM from blocking the engine.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
The three denominations are move tokens, not stored buckets — there is one
integer, so change-making never arises. The deserter is down to 47c: under a
silver, so he cannot cover a bed and the player sees it on turn one.
A parity test guards the code-side ratios against the content-side ids.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
Move rule.disposition-ladder into content/lore/mechanics.md and delete the
Duncarrow scaffolding (source + 23 generated JSON). Remove the redundant
test_duncarrow.py (routing/secrecy already covered by test_emit.py synthetic
fixtures); repoint a cosmetic slug-test id.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
- faction.the-seven now relates down to all seven lords (spec §4 intent;
bidirectional discoverability), regenerated the-seven.json.
- canon-roadmap: clarify Bloodsworn resolves the warlock's former [CANON-TBD] name.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
Design spec for the §11 canon log, plus origin seeds as thin initial-state
overlays over a single static world. Three layers (world content / origin seed /
runtime canon log), the in/out boundary (numeric Luck never enters the AI
payload, §7), field-level schemas, new-game construction order, turn-to-turn
maintenance, and JSON storage validated on both client and api.
Folds content/npcs and content/quests under content/world/; adds
content/world/{locations,items} and content/origins. fallback/ kept outside
world/ (authored prose, not id-referenced).
Spec: docs/superpowers/specs/2026-07-09-canon-log-schema-design.md
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>