feat(content): calling + race blurbs, loaded by ContentDB
Hand-written like items/ — no build-tool namespace needed. Blurbs are content; mechanics are code, and a test asserts the blurb files carry no hit dice. The prose is placeholder; swapping it later touches no code, which is what stops the content BOM from blocking the engine. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
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@@ -8,6 +8,8 @@ var locations: Dictionary = {}
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var npcs: Dictionary = {}
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var quests: Dictionary = {}
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var items: Dictionary = {}
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var callings: Dictionary = {}
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var races: Dictionary = {}
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var canon_entities: Dictionary = {}
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var topics: Dictionary = {}
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@@ -31,6 +33,8 @@ func load_from(content_root: String) -> void:
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npcs = _load_dir(world.path_join("npcs"))
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quests = _load_dir(world.path_join("quests"))
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items = _load_dir(world.path_join("items"))
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callings = _load_dir(world.path_join("callings"))
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races = _load_dir(world.path_join("races"))
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canon_entities = _load_dir(world.path_join("canon"))
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topics = _load_dir(world.path_join("topics"))
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@@ -61,6 +65,10 @@ func has_location(id: String) -> bool: return locations.has(id)
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func has_npc(id: String) -> bool: return npcs.has(id)
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func has_quest(id: String) -> bool: return quests.has(id)
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func has_item(id: String) -> bool: return items.has(id)
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func calling(id: String) -> Dictionary: return callings.get(id, {})
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func race(id: String) -> Dictionary: return races.get(id, {})
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func has_calling(id: String) -> bool: return callings.has(id)
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func has_race(id: String) -> bool: return races.has(id)
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func canon(id: String) -> Dictionary: return canon_entities.get(id, {})
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func topic(id: String) -> Dictionary: return topics.get(id, {})
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func has_canon(id: String) -> bool: return canon_entities.has(id)
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@@ -91,3 +91,37 @@ func test_no_loaded_topic_has_a_body():
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func test_legacy_npcs_still_load():
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assert_true(db.has_npc("fenn"))
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func test_loads_calling_and_race_content():
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assert_true(db.has_calling("reaver"))
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assert_true(db.has_calling("bloodsworn"))
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assert_true(db.has_race("beastfolk"))
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assert_eq(db.calling("reaver")["name"], "Reaver")
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assert_eq(db.race("beastfolk")["name"], "Beastfolk")
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func test_calling_content_matches_the_code_table():
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# The roster exists in code (Callings.IDS — mechanics are rules) and in content
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# (the blurbs). Nothing at runtime reconciles them, so guard against drift.
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var content_ids: Array = db.callings.keys()
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content_ids.sort()
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var code_ids: Array = Callings.IDS.duplicate()
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code_ids.sort()
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assert_eq(content_ids, code_ids)
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func test_race_content_matches_the_code_table():
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var content_ids: Array = db.races.keys()
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content_ids.sort()
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var code_ids: Array = Races.IDS.duplicate()
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code_ids.sort()
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assert_eq(content_ids, code_ids)
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func test_blurb_content_carries_no_mechanics():
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# Mechanics are code. A hit_die in a content file is a second source of truth.
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for id in db.callings:
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for banned in ["hit_die", "saves", "skill_pool", "skill_count", "armor", "talent"]:
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assert_false(db.callings[id].has(banned),
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"%s.json leaks the mechanic '%s' — that lives in Callings" % [id, banned])
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1
content/world/callings/bloodsworn.json
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content/world/callings/bloodsworn.json
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{ "id": "bloodsworn", "name": "Bloodsworn", "blurb": "You made a bargain with one of the Seven and it was accepted. The power is real. So is the ledger, and it is not settled." }
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content/world/callings/bonesetter.json
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content/world/callings/bonesetter.json
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{ "id": "bonesetter", "name": "Bonesetter", "blurb": "The Warden is distant and does not explain himself. Still — you set the bone, you say the words, and often enough the rot does not take. Often enough." }
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content/world/callings/cutpurse.json
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content/world/callings/cutpurse.json
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{ "id": "cutpurse", "name": "Cutpurse", "blurb": "Purses, locks, confidences — you have taken all three. The trick was never the hands. It was knowing which pocket was worth it." }
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content/world/callings/hedge_mage.json
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content/world/callings/hedge_mage.json
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{ "id": "hedge_mage", "name": "Hedge-Mage", "blurb": "No tower took you. What you know, you got from a book you should not have had and a teacher who is not alive to confirm it." }
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content/world/callings/reaver.json
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content/world/callings/reaver.json
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{ "id": "reaver", "name": "Reaver", "blurb": "They hire you when they want a door opened and do not care about the door. You do not wear plate. You have never needed it." }
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content/world/callings/sellsword.json
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content/world/callings/sellsword.json
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{ "id": "sellsword", "name": "Sellsword", "blurb": "You fight for money. You are good at it, and the work has never once run out." }
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content/world/callings/trapper.json
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content/world/callings/trapper.json
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{ "id": "trapper", "name": "Trapper", "blurb": "You worked the treelines until the treelines ran out of anything worth taking. A snare does the waiting for you, and you have learned to wait." }
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content/world/races/beastfolk.json
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content/world/races/beastfolk.json
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{ "id": "beastfolk", "name": "Beastfolk", "blurb": "Claws you did not ask for and a nose you cannot switch off. Every gate you pass, someone decides what you are before you speak." }
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content/world/races/dwarf.json
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content/world/races/dwarf.json
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{ "id": "dwarf", "name": "Dwarf", "blurb": "You have drunk worse and survived worse. The rot that takes other men tends to think better of it." }
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content/world/races/elf.json
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content/world/races/elf.json
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{ "id": "elf", "name": "Elf", "blurb": "You see in the dark and you notice things. Neither has made you popular in a town that would rather not be noticed." }
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content/world/races/human.json
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content/world/races/human.json
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{ "id": "human", "name": "Human", "blurb": "Short-lived, adaptable, everywhere. The Margreave is mostly yours, for whatever that has been worth." }
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