Files
code_of_conquest_dnd/content/world
Phillip Tarrant ac8da4e6da feat(content): reparent disposition-ladder to mechanics.md; purge Duncarrow
Move rule.disposition-ladder into content/lore/mechanics.md and delete the
Duncarrow scaffolding (source + 23 generated JSON). Remove the redundant
test_duncarrow.py (routing/secrecy already covered by test_emit.py synthetic
fixtures); repoint a cosmetic slug-test id.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
2026-07-12 15:30:59 -05:00
..

/content/world — static, ID-referenced content

The shared world. Authored once, identical every playthrough. Everything here carries a stable string id that origins and the canon log reference. Never seed initial state here — that is an origin's job (/content/origins).

/locations   Towns, dungeons, points of interest. id → location
/npcs        Persona + knowledge lists (charter §6). id → npc
/quests      Story skeletons and quest definitions (charter §17). id → quest
/items       Gear, consumables, cursed items (charter §7). id → item

New-game construction resolves every id an origin references (start location, start quest, granted items, seeded companions) against this content, and fails loudly if one is missing. Keep ids stable — a rename is a breaking change.