Files
code_of_conquest_dnd/content/world
Phillip Tarrant e4db022c4b content(creation): the eleven origin fragments
race.fragment + calling.fragment compose the DM origin panel on the creation
screen. Authored prose, not stubs — this is the first sentence the player reads.
Parity-tested: a missing or empty fragment fails the suite.
2026-07-13 14:02:47 -05:00
..

/content/world — static, ID-referenced content

The shared world. Authored once, identical every playthrough. Everything here carries a stable string id that origins and the canon log reference. Never seed initial state here — that is an origin's job (/content/origins).

/locations   Towns, dungeons, points of interest. id → location
/npcs        Persona + knowledge lists (charter §6). id → npc
/quests      Story skeletons and quest definitions (charter §17). id → quest
/items       Gear, consumables, cursed items (charter §7). id → item

New-game construction resolves every id an origin references (start location, start quest, granted items, seeded companions) against this content, and fails loudly if one is missing. Keep ids stable — a rename is a breaking change.