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Code_of_Conquest/godot_client/assets/fonts/README.md
2025-11-24 23:10:55 -06:00

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# Fonts
This directory contains the fonts used in Code of Conquest.
## Required Fonts
### Cinzel (Headings)
- **Source**: [Google Fonts - Cinzel](https://fonts.google.com/specimen/Cinzel)
- **Weights Needed**:
- Regular (400)
- Medium (500)
- SemiBold (600)
- Bold (700)
- **License**: SIL Open Font License
- **Usage**: Headings, titles, important labels
### Lato (Body Text)
- **Source**: [Google Fonts - Lato](https://fonts.google.com/specimen/Lato)
- **Weights Needed**:
- Regular (400)
- Bold (700)
- Italic (400 italic)
- **License**: SIL Open Font License
- **Usage**: Body text, UI labels, descriptions
## Installation
1. Download fonts from Google Fonts (links above)
2. Extract .ttf files
3. Copy to this directory:
```
assets/fonts/
├── Cinzel-Regular.ttf
├── Cinzel-Medium.ttf
├── Cinzel-SemiBold.ttf
├── Cinzel-Bold.ttf
├── Lato-Regular.ttf
├── Lato-Bold.ttf
└── Lato-Italic.ttf
```
4. Restart Godot or click "Reimport" in FileSystem panel
## Font Sizes
### Headings (Cinzel)
- **H1**: 32px, Bold
- **H2**: 24px, SemiBold
- **H3**: 18px, Medium
- **H4**: 16px, Regular
### Body Text (Lato)
- **Normal**: 14px, Regular
- **Small**: 12px, Regular
- **Emphasis**: 14px, Bold
## License
Both fonts are licensed under the SIL Open Font License 1.1, which allows:
- Use in commercial and non-commercial projects
- Redistribution (with original license)
- Modification
See individual font licenses for full terms.
## Fallback
If fonts are not installed, Godot will fall back to the default font. The game will still function, but visual appearance will differ from intended design.