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Code_of_Conquest/godot_client/assets/fonts/README.md
2025-11-24 23:10:55 -06:00

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Fonts

This directory contains the fonts used in Code of Conquest.

Required Fonts

Cinzel (Headings)

  • Source: Google Fonts - Cinzel
  • Weights Needed:
    • Regular (400)
    • Medium (500)
    • SemiBold (600)
    • Bold (700)
  • License: SIL Open Font License
  • Usage: Headings, titles, important labels

Lato (Body Text)

  • Source: Google Fonts - Lato
  • Weights Needed:
    • Regular (400)
    • Bold (700)
    • Italic (400 italic)
  • License: SIL Open Font License
  • Usage: Body text, UI labels, descriptions

Installation

  1. Download fonts from Google Fonts (links above)
  2. Extract .ttf files
  3. Copy to this directory:
    assets/fonts/
    ├── Cinzel-Regular.ttf
    ├── Cinzel-Medium.ttf
    ├── Cinzel-SemiBold.ttf
    ├── Cinzel-Bold.ttf
    ├── Lato-Regular.ttf
    ├── Lato-Bold.ttf
    └── Lato-Italic.ttf
    
  4. Restart Godot or click "Reimport" in FileSystem panel

Font Sizes

Headings (Cinzel)

  • H1: 32px, Bold
  • H2: 24px, SemiBold
  • H3: 18px, Medium
  • H4: 16px, Regular

Body Text (Lato)

  • Normal: 14px, Regular
  • Small: 12px, Regular
  • Emphasis: 14px, Bold

License

Both fonts are licensed under the SIL Open Font License 1.1, which allows:

  • Use in commercial and non-commercial projects
  • Redistribution (with original license)
  • Modification

See individual font licenses for full terms.

Fallback

If fonts are not installed, Godot will fall back to the default font. The game will still function, but visual appearance will differ from intended design.