1.6 KiB
1.6 KiB
Fonts
This directory contains the fonts used in Code of Conquest.
Required Fonts
Cinzel (Headings)
- Source: Google Fonts - Cinzel
- Weights Needed:
- Regular (400)
- Medium (500)
- SemiBold (600)
- Bold (700)
- License: SIL Open Font License
- Usage: Headings, titles, important labels
Lato (Body Text)
- Source: Google Fonts - Lato
- Weights Needed:
- Regular (400)
- Bold (700)
- Italic (400 italic)
- License: SIL Open Font License
- Usage: Body text, UI labels, descriptions
Installation
- Download fonts from Google Fonts (links above)
- Extract .ttf files
- Copy to this directory:
assets/fonts/ ├── Cinzel-Regular.ttf ├── Cinzel-Medium.ttf ├── Cinzel-SemiBold.ttf ├── Cinzel-Bold.ttf ├── Lato-Regular.ttf ├── Lato-Bold.ttf └── Lato-Italic.ttf - Restart Godot or click "Reimport" in FileSystem panel
Font Sizes
Headings (Cinzel)
- H1: 32px, Bold
- H2: 24px, SemiBold
- H3: 18px, Medium
- H4: 16px, Regular
Body Text (Lato)
- Normal: 14px, Regular
- Small: 12px, Regular
- Emphasis: 14px, Bold
License
Both fonts are licensed under the SIL Open Font License 1.1, which allows:
- Use in commercial and non-commercial projects
- Redistribution (with original license)
- Modification
See individual font licenses for full terms.
Fallback
If fonts are not installed, Godot will fall back to the default font. The game will still function, but visual appearance will differ from intended design.