# Fonts This directory contains the fonts used in Code of Conquest. ## Required Fonts ### Cinzel (Headings) - **Source**: [Google Fonts - Cinzel](https://fonts.google.com/specimen/Cinzel) - **Weights Needed**: - Regular (400) - Medium (500) - SemiBold (600) - Bold (700) - **License**: SIL Open Font License - **Usage**: Headings, titles, important labels ### Lato (Body Text) - **Source**: [Google Fonts - Lato](https://fonts.google.com/specimen/Lato) - **Weights Needed**: - Regular (400) - Bold (700) - Italic (400 italic) - **License**: SIL Open Font License - **Usage**: Body text, UI labels, descriptions ## Installation 1. Download fonts from Google Fonts (links above) 2. Extract .ttf files 3. Copy to this directory: ``` assets/fonts/ ├── Cinzel-Regular.ttf ├── Cinzel-Medium.ttf ├── Cinzel-SemiBold.ttf ├── Cinzel-Bold.ttf ├── Lato-Regular.ttf ├── Lato-Bold.ttf └── Lato-Italic.ttf ``` 4. Restart Godot or click "Reimport" in FileSystem panel ## Font Sizes ### Headings (Cinzel) - **H1**: 32px, Bold - **H2**: 24px, SemiBold - **H3**: 18px, Medium - **H4**: 16px, Regular ### Body Text (Lato) - **Normal**: 14px, Regular - **Small**: 12px, Regular - **Emphasis**: 14px, Bold ## License Both fonts are licensed under the SIL Open Font License 1.1, which allows: - Use in commercial and non-commercial projects - Redistribution (with original license) - Modification See individual font licenses for full terms. ## Fallback If fonts are not installed, Godot will fall back to the default font. The game will still function, but visual appearance will differ from intended design.