Phillip Tarrant eba706b906 test: assert seed-log fields, not a fresh LogPlayer
The previous regression tests in test_entities.gd only constructed their
own LogPlayer and never touched the seed logs the real call sites build
— reverting main_window_shell.gd:124 to the broken 3-arg call still left
the whole suite green. Not a real regression guard.

Now assert against node._log.player in the shell test and against the
two dev-harness scenes' seed logs (narrate_harness, npc_harness — both
cheaply testable via instantiate + add_child_autofree, no scaffolding
needed). Proved the new shell assertion fails when the call site is
reverted to the 3-arg shape (226/227, one failure), then passes restored
(227/227). Removed a redundant ctor test from test_entities.gd; kept the
one that exercises the exact broken-shape call.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 20:39:48 -05:00
2026-07-11 11:13:16 -05:00
2026-07-09 11:17:54 -05:00

coc-rpg

AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.

Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.

The one rule

Code owns state. AI owns text. (charter §2)

Repo layout

/client        Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
  /docs        Client-specific docs (scenes, input, combat wiring)
/api           FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
  /docs        API-specific docs (endpoints, model routing, deploy)
  /prompts     Role prompts — source code, versioned, reviewed (charter §5, §16)
/content       Authored game data — quests, NPC knowledge lists, fallback text
  /quests      Story skeletons and quest definitions
  /npcs        Per-NPC knowledge lists (charter §6 — "the whole design")
  /fallback    Authored degraded-DM text for every AI surface (charter §13)
/docs          Cross-cutting docs — roadmap, ADRs, planning affecting both sides
  /adr         Architecture Decision Records

The three processes (charter §4)

client (GDScript)  ──HTTP──▶  api (FastAPI)  ──▶  Replicate / Ollama

The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.

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