test: assert seed-log fields, not a fresh LogPlayer

The previous regression tests in test_entities.gd only constructed their
own LogPlayer and never touched the seed logs the real call sites build
— reverting main_window_shell.gd:124 to the broken 3-arg call still left
the whole suite green. Not a real regression guard.

Now assert against node._log.player in the shell test and against the
two dev-harness scenes' seed logs (narrate_harness, npc_harness — both
cheaply testable via instantiate + add_child_autofree, no scaffolding
needed). Proved the new shell assertion fails when the call site is
reverted to the 3-arg shape (226/227, one failure), then passes restored
(227/227). Removed a redundant ctor test from test_entities.gd; kept the
one that exercises the exact broken-shape call.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
This commit is contained in:
2026-07-12 20:39:48 -05:00
parent 5149e817f6
commit eba706b906
4 changed files with 38 additions and 13 deletions

View File

@@ -0,0 +1,25 @@
extends "res://addons/gut/test.gd"
## Guards the two dev-only proving-scene seed logs (narrate_harness,
## npc_harness) against the same LogPlayer arg-slot regression the shell test
## guards (see test_main_window_shell.gd). Both scenes build their seed log's
## LogPlayer in _ready() with no network call until a button is pressed, so
## instantiate + add_child_autofree is cheap and touches no network.
const NARRATE_SCENE := "res://scenes/narrate_harness.tscn"
const NPC_SCENE := "res://scenes/npc_harness.tscn"
func test_narrate_harness_seed_log_has_real_race_and_calling():
var node = load(NARRATE_SCENE).instantiate()
add_child_autofree(node)
assert_true(Races.exists(node._log.player.race_id), "seed race must be a real race")
assert_true(Callings.exists(node._log.player.calling_id), "seed calling must be a real calling")
assert_ne(node._log.player.luck_descriptor, "", "the descriptor must not be lost to an arg-slot shift")
func test_npc_harness_seed_log_has_real_race_and_calling():
var node = load(NPC_SCENE).instantiate()
add_child_autofree(node)
assert_true(Races.exists(node._canon_log.player.race_id), "seed race must be a real race")
assert_true(Callings.exists(node._canon_log.player.calling_id), "seed calling must be a real calling")
assert_ne(node._canon_log.player.luck_descriptor, "", "the descriptor must not be lost to an arg-slot shift")

View File

@@ -0,0 +1 @@
uid://bmaooitlx0ox4

View File

@@ -32,19 +32,6 @@ func test_log_player_rejects_a_dead_calling():
assert_true(p.set_race_id("dwarf"))
func test_log_player_ctor_populates_both_race_and_calling():
# Regression: three call sites once passed the OLD 3-arg (name, class_id,
# luck_descriptor) shape against the NEW 4-arg (name, race_id, calling_id,
# luck_descriptor) constructor. Every param has a default, so GDScript
# compiled it silently — the string meant as a calling landed in the
# race_id slot, got rejected, and both fields came out "". This asserts
# a properly-shaped call yields BOTH fields non-empty.
var p := LogPlayer.new("Aldric", "human", "sellsword", "Fortune spits on you")
var d := p.to_dict()
assert_ne(d["race_id"], "", "race_id must not be empty")
assert_ne(d["calling_id"], "", "calling_id must not be empty")
func test_log_player_ctor_rejects_calling_passed_as_race():
# The exact shape of the bug: calling three broken call sites used to pass —
# LogPlayer.new(name, class_id, luck_descriptor) against the NEW ctor

View File

@@ -35,3 +35,15 @@ func test_shell_builds_a_code_owned_seed_log():
var node := _shell()
assert_not_null(node._log, "a canon log exists to post (§11)")
assert_gt(node._log.established_facts.size(), 0, "seed scene facts are code-owned")
func test_shell_seed_player_has_a_real_race_and_calling():
# Regression: the shell's _build_seed_log() once called LogPlayer.new() with
# the OLD 3-arg (name, class_id, luck_descriptor) shape against the NEW
# 4-arg ctor. Every param defaults, so it compiled silently and both
# race_id/calling_id came out "" — which 422s against the canon-log schema.
# Assert against the log the shell actually builds, not a fresh LogPlayer.
var node := _shell()
assert_true(Races.exists(node._log.player.race_id), "seed race must be a real race")
assert_true(Callings.exists(node._log.player.calling_id), "seed calling must be a real calling")
assert_ne(node._log.player.luck_descriptor, "", "the descriptor must not be lost to an arg-slot shift")