d15a8fdcab1ca6bfae4ebd2cb93dabdbd2a18ffc
Adds the FTH-axis calling mapping to the cosmology spec: Bonesetter channels the Warden, the Bloodsworn (names the [CANON-TBD] warlock calling) pacts one of the Seven, Hedge-Mage is a pointed outsider, martials unaligned. Luck-immunity intent kept as flavor and flagged for the M5/Improviser reconcile (§7-sensitive), not built here. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
Description
Languages
Text
100%