The canon-log schema and NewGame code already migrated to race_id/ calling_id + allowed_callings, but two copies of the roster outside that schema were missed, and no parity test guards them: - docs/canon-log.md (the cross-boundary contract doc) still documented the OLD player shape and allowed_classes. Anyone building a player block from the doc would get a 422. - .claude/skills/world-building's schema reference still emitted allowed_classes with two dead calling ids (assassin, priest). Author a new origin with that skill and it fails origin.schema.json (additionalProperties: false, allowed_callings required) AND, if that ever loosened, silently allows zero callings at runtime. Also: - add schema tests rejecting a dead class_id field and an unknown calling_id (priest) - guard NewGame._validate's container types (spend/skills) so a malformed JSON round-trip (null spend, string skills) produces a front-loaded error list instead of a GDScript runtime crash - extend the no-mechanics-in-content test to db.races, not just db.callings - rewrite the roadmap's M4 bullet: the two contract migrations landed; only the creation screen and title->creation->shell flow remain client: 250/250. api: 74 passed, 2 skipped. content_build --check: clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
/client — Godot 4.7 game client
GDScript. Holds ALL game state and ALL game rules (charter §2, §4). The AI never mutates state; the client validates and applies everything.
Open: Godot 4.7, import this folder as the project (project.godot).
Responsibilities
- All state: stats, HP/MP, inventory, quest flags, Luck, disposition/approval (§8, §9)
- All rules: deterministic combat, Luck branch-selection, move validation (§6, §7, §10)
- The canon log — compact structured fact list, code-maintained, injected into every call (§11)
- Talks to
/apiover HTTP. No API key, ever. Knows one base URL + role endpoints (§4) - Degrades to authored fallback text (from
/content/fallback) when the API is down (§13)
Key rule — never do this (charter §2)
If an AI response directly sets a variable that persists, stop. Parse → validate → apply or discard.
See docs/ for scene structure, input model, and combat wiring.