feat(title): TitleScreen composition, menu + selection, boot scene

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-11 10:47:44 -05:00
parent c6d513c966
commit a77bf03ee4
6 changed files with 378 additions and 0 deletions

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@@ -13,6 +13,7 @@ config_version=5
config/name="coc-rpg"
config/version="0.01-alpha"
config/description="AI-driven single-player party RPG. Code owns state. AI owns text."
run/main_scene="res://scenes/title/TitleScreen.tscn"
config/features=PackedStringArray("4.7")
[display]

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@@ -0,0 +1,228 @@
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/ui/title/title_screen.gd" id="1"]
[ext_resource type="Theme" path="res://assets/theme/game_theme.tres" id="2"]
[ext_resource type="PackedScene" path="res://scenes/theme/surfaces/VignetteOverlay.tscn" id="3"]
[node name="TitleScreen" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 1920.0
offset_bottom = 1080.0
theme = ExtResource("2")
script = ExtResource("1")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
[node name="KeyArt" type="Label" parent="."]
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -520.0
offset_top = -20.0
offset_right = -120.0
offset_bottom = 20.0
grow_horizontal = 0
grow_vertical = 2
theme_type_variation = &"Mono"
text = "KEY ART DROPS IN HERE"
horizontal_alignment = 1
[node name="Vignette" parent="." instance=ExtResource("3")]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
[node name="Content" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 120.0
offset_top = -260.0
offset_right = 900.0
offset_bottom = 260.0
grow_vertical = 2
theme_override_constants/separation = 10
[node name="Kicker" type="Label" parent="Content"]
layout_mode = 2
theme_type_variation = &"TitleKicker"
text = "A DARK FANTASY RPG"
[node name="Logo" type="Label" parent="Content"]
layout_mode = 2
theme_type_variation = &"TitleLogo"
text = "CODE OF
CONQUEST"
[node name="Rule" type="ColorRect" parent="Content"]
custom_minimum_size = Vector2(220, 2)
layout_mode = 2
[node name="Tagline" type="Label" parent="Content"]
layout_mode = 2
theme_type_variation = &"Accent"
text = "The world has real problems, and it does not care about you."
[node name="Menu" type="VBoxContainer" parent="Content"]
layout_mode = 2
theme_override_constants/separation = 5
[node name="NewGame" type="HBoxContainer" parent="Content/Menu"]
layout_mode = 2
mouse_filter = 0
theme_override_constants/separation = 16
metadata/action = &"new_game"
[node name="Marker" type="Label" parent="Content/Menu/NewGame"]
layout_mode = 2
theme_override_font_sizes/font_size = 15
text = "◆"
[node name="Body" type="VBoxContainer" parent="Content/Menu/NewGame"]
layout_mode = 2
[node name="Label" type="Label" parent="Content/Menu/NewGame/Body"]
layout_mode = 2
theme_override_font_sizes/font_size = 30
text = "New Game"
[node name="Continue" type="HBoxContainer" parent="Content/Menu"]
layout_mode = 2
mouse_filter = 0
theme_override_constants/separation = 16
metadata/action = &"continue"
[node name="Marker" type="Label" parent="Content/Menu/Continue"]
layout_mode = 2
theme_override_font_sizes/font_size = 15
text = "◆"
[node name="Body" type="VBoxContainer" parent="Content/Menu/Continue"]
layout_mode = 2
[node name="Label" type="Label" parent="Content/Menu/Continue/Body"]
layout_mode = 2
theme_override_font_sizes/font_size = 30
text = "Continue"
[node name="Sub" type="Label" parent="Content/Menu/Continue/Body"]
layout_mode = 2
theme_type_variation = &"Mono"
text = "CHAPTER II · VEXCCA · 14:22:07"
[node name="LoadGame" type="HBoxContainer" parent="Content/Menu"]
layout_mode = 2
mouse_filter = 0
theme_override_constants/separation = 16
metadata/action = &"load_game"
[node name="Marker" type="Label" parent="Content/Menu/LoadGame"]
layout_mode = 2
theme_override_font_sizes/font_size = 15
text = "◆"
[node name="Body" type="VBoxContainer" parent="Content/Menu/LoadGame"]
layout_mode = 2
[node name="Label" type="Label" parent="Content/Menu/LoadGame/Body"]
layout_mode = 2
theme_override_font_sizes/font_size = 30
text = "Load Game"
[node name="Settings" type="HBoxContainer" parent="Content/Menu"]
layout_mode = 2
mouse_filter = 0
theme_override_constants/separation = 16
metadata/action = &"settings"
[node name="Marker" type="Label" parent="Content/Menu/Settings"]
layout_mode = 2
theme_override_font_sizes/font_size = 15
text = "◆"
[node name="Body" type="VBoxContainer" parent="Content/Menu/Settings"]
layout_mode = 2
[node name="Label" type="Label" parent="Content/Menu/Settings/Body"]
layout_mode = 2
theme_override_font_sizes/font_size = 30
text = "Settings"
[node name="Credits" type="HBoxContainer" parent="Content/Menu"]
layout_mode = 2
mouse_filter = 0
theme_override_constants/separation = 16
metadata/action = &"credits"
[node name="Marker" type="Label" parent="Content/Menu/Credits"]
layout_mode = 2
theme_override_font_sizes/font_size = 15
text = "◆"
[node name="Body" type="VBoxContainer" parent="Content/Menu/Credits"]
layout_mode = 2
[node name="Label" type="Label" parent="Content/Menu/Credits/Body"]
layout_mode = 2
theme_override_font_sizes/font_size = 30
text = "Credits"
[node name="Quit" type="HBoxContainer" parent="Content/Menu"]
layout_mode = 2
mouse_filter = 0
theme_override_constants/separation = 16
metadata/action = &"quit"
[node name="Marker" type="Label" parent="Content/Menu/Quit"]
layout_mode = 2
theme_override_font_sizes/font_size = 15
text = "◆"
[node name="Body" type="VBoxContainer" parent="Content/Menu/Quit"]
layout_mode = 2
[node name="Label" type="Label" parent="Content/Menu/Quit/Body"]
layout_mode = 2
theme_override_font_sizes/font_size = 30
text = "Quit"
[node name="FooterLeft" type="Label" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 120.0
offset_top = -60.0
offset_right = 700.0
offset_bottom = -32.0
grow_vertical = 0
theme_type_variation = &"Mono"
text = "v0.01-alpha · BUILT IN GODOT 4.7 · © 2026"
[node name="FooterRight" type="Label" parent="."]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -520.0
offset_top = -60.0
offset_right = -120.0
offset_bottom = -32.0
grow_horizontal = 0
grow_vertical = 0
theme_type_variation = &"Mono"
text = "[ ↑ ↓ ] CHOOSE [ ↵ ] ENTER"
horizontal_alignment = 2

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@@ -0,0 +1,95 @@
class_name TitleScreen
extends Control
## The entry-point screen (mock Title Screen). Editor-first (ADR 0001): the whole
## composition lives in TitleScreen.tscn; this script drives selection, input, and
## dispatches the menu. §2: presentation/state — no AI here (the DM enters at the
## shell). The atmosphere (bg shader, glow, embers) is layered on in a later task.
signal menu_activated(id: StringName)
const SHELL := "res://scenes/shell/MainWindowShell.tscn"
var _rows: Array = []
var _sel: int = 0
@onready var _menu: VBoxContainer = $Content/Menu
@onready var _footer_left: Label = $FooterLeft
@onready var _background: ColorRect = $Background
@onready var _rule: ColorRect = $Content/Rule
func _ready() -> void:
# Root Control run via F6 is not sized by full-rect anchors — size explicitly.
_fit_to_viewport()
get_viewport().size_changed.connect(_fit_to_viewport)
_background.color = Palette.STAGE_1
_rule.color = Palette.GOLD
_rows = []
for row in _menu.get_children():
if row.has_meta("action"):
_rows.append(row)
(row.get_node("Marker") as Label).add_theme_color_override("font_color", Palette.GOLD)
_wire_row_mouse()
_footer_left.text = Version.new().footer()
menu_activated.connect(_on_menu_activated)
_update_selection()
func _fit_to_viewport() -> void:
size = get_viewport_rect().size
func _wire_row_mouse() -> void:
for i in range(_rows.size()):
var idx := i # fresh per-iteration binding for the closures
var row: Control = _rows[idx]
row.mouse_entered.connect(func():
_sel = idx
_update_selection())
row.gui_input.connect(func(e: InputEvent):
if e is InputEventMouseButton and e.pressed and e.button_index == MOUSE_BUTTON_LEFT:
_activate(idx))
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_down"):
_move(1)
elif event.is_action_pressed("ui_up"):
_move(-1)
elif event.is_action_pressed("ui_accept"):
_activate(_sel)
func _move(delta: int) -> void:
if _rows.is_empty():
return
_sel = wrapi(_sel + delta, 0, _rows.size())
_update_selection()
func _activate(i: int) -> void:
if i < 0 or i >= _rows.size():
return
menu_activated.emit(_rows[i].get_meta("action"))
func _on_menu_activated(id: StringName) -> void:
match id:
&"new_game":
get_tree().change_scene_to_file(SHELL)
&"quit":
get_tree().quit()
_:
pass # inert placeholder — the screen lands in a later milestone
func _update_selection() -> void:
for i in range(_rows.size()):
var row: Control = _rows[i]
var selected := i == _sel
(row.get_node("Marker") as Label).modulate.a = 1.0 if selected else 0.0
var label := row.get_node("Body/Label") as Label
label.add_theme_color_override("font_color", Palette.CREAM_BRIGHT if selected else Palette.MUTED_MONO)

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@@ -0,0 +1 @@
uid://clmbt3dy7bdwb

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@@ -0,0 +1,52 @@
extends "res://addons/gut/test.gd"
const SCENE := "res://scenes/title/TitleScreen.tscn"
func _title() -> TitleScreen:
var t = load(SCENE).instantiate()
add_child_autofree(t) # runs _ready()
return t
func _index_of(t: TitleScreen, action: StringName) -> int:
for i in range(t._rows.size()):
if t._rows[i].get_meta("action") == action:
return i
return -1
func test_six_menu_rows_each_with_an_action():
var t := _title()
assert_eq(t._rows.size(), 6)
for row in t._rows:
assert_true(row.has_meta("action"))
func test_down_moves_selection():
var t := _title()
assert_eq(t._sel, 0)
t._move(1)
assert_eq(t._sel, 1)
func test_up_from_first_wraps_to_last():
var t := _title()
t._move(-1)
assert_eq(t._sel, t._rows.size() - 1)
func test_new_game_and_quit_emit_their_action():
var t := _title()
# Isolate the signal seam so the test does not actually change scene / quit.
t.menu_activated.disconnect(t._on_menu_activated)
watch_signals(t)
t._activate(_index_of(t, &"new_game"))
assert_signal_emitted_with_parameters(t, "menu_activated", [&"new_game"])
t._activate(_index_of(t, &"quit"))
assert_signal_emitted_with_parameters(t, "menu_activated", [&"quit"])
func test_footer_shows_version():
var t := _title()
assert_string_contains(t._footer_left.text, Version.new().string())

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@@ -0,0 +1 @@
uid://driqdhodq83g2