537b0e1d18d55e3f3ba395a59e9f64024e14ebb2
Display strings derived from Callings/Races/Skills at call time. Retune a hit die and the card follows, because the card never knew the number. Prose stays in content; numbers stay in code; nothing is written twice. Deviation from the plan, approved by the human: the plan's test asserted the rendered line contains Callings.armor(id) — the RAW table value — while the plan's own ARMOR_WORD maps "none" to "no armour". "none" is not a substring of "no armour", so the Hedge-Mage failed. The card's copy is what the plan's docstring example shows, so the copy stands and the test was fixed: armor_word(id) is now public and the test asserts against the derived word. The guard is unchanged — hardcode an armour string and retune the table, and it still goes red. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
Description
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