docs(plan): M4-b — the creation screen, seven tasks
TDD task-by-task: NewGame's public seeded roll -> the eleven fragments -> CreationCopy -> CreationDraft -> the theme -> the scene -> the docs. Both of traps.md's bugs get a named guard rather than a hope: the pipeline test that asserts what the screen SHOWED is what construct BUILT (and a step that re-breaks the code to prove the test can fail), and a no-default-parameters rule on the two new public functions. Also corrects the spec: PrimaryCTA already has a disabled stylebox.
This commit is contained in:
2173
docs/superpowers/plans/2026-07-13-character-creation-ui.md
Normal file
2173
docs/superpowers/plans/2026-07-13-character-creation-ui.md
Normal file
File diff suppressed because it is too large
Load Diff
@@ -171,9 +171,12 @@ the Cutpurse's d8, the card follows — because the card never knew the number.
|
||||
|
||||
**Theme additions.** A skill chip has three states — unpicked, picked, and *granted by your
|
||||
race so it cannot be picked* — which is a `Button` in `toggle_mode` needing
|
||||
`normal`/`pressed`/`disabled` styleboxes. `Chip` was built for one state, and `PrimaryCTA`
|
||||
has no `disabled`. Both are extended in **`build_game_theme.gd`** and the `.tres`
|
||||
**regenerated** — never hand-edited, no hex in a scene or script (the M3-a rule).
|
||||
`normal`/`pressed`/`disabled` styleboxes. The existing `Chip` is a display badge with no
|
||||
`disabled` and no selected look, and the race/calling cards need a "chosen" crimson-ring
|
||||
state that nothing in the theme has. (`PrimaryCTA` **already** carries `disabled` +
|
||||
`font_disabled_color` — the CTA needs nothing new.) The new variations are added to
|
||||
**`build_game_theme.gd`** + `theme_keys.gd` and the `.tres` **regenerated** — never
|
||||
hand-edited, no hex in a scene or script (the M3-a rule).
|
||||
|
||||
---
|
||||
|
||||
|
||||
Reference in New Issue
Block a user