Commit Graph

49 Commits

Author SHA1 Message Date
a9d9eedb7e feat(currency): copper/silver/gold replace the coin
The three denominations are move tokens, not stored buckets — there is one
integer, so change-making never arises. The deserter is down to 47c: under a
silver, so he cannot cover a bed and the player sees it on turn one.

A parity test guards the code-side ratios against the content-side ids.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:36:08 -05:00
c106dbbd37 feat(currency): money moves through the bounded vocabulary (§6)
give_item(gold) is +10,000c and does NOT mark gifts_given — that gate is a
global one-shot keyed by item id, so marking money would let an NPC pay you
exactly once per campaign. accept_item(<denom>) is offered only for the
denominations the purse can actually pay.

The eight moves do not grow. MoveValidator is untouched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:32:14 -05:00
8a71671df7 feat(currency): purse_copper on GameState, with grant/take routing
One int holds all money. grant/take are the sole routing point — currency ids
go to the purse, everything else to inventory. Money is never an inventory row.

The 'coin' stand-in in the two unrelated inventory tests becomes
worn_shortsword; they were never about money.
2026-07-12 18:29:10 -05:00
2a372bff2f feat(currency): the Currency value type — copper, ratios, formatting
One integer, stored in copper. The ratios are rules and live in code; prices
are content and land in M8. format() suppresses empty denominations so being
broke reads as '47c', not '0g 0s 47c'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:26:22 -05:00
dc4b14d3e5 fix(content): repair client consumers broken by the Duncarrow purge
The purge plan assumed content/world/** was pure build output. The client
reads it: content_db.gd loads content/world/topics/ (now absent, since every
topic was Duncarrow-generated) and its tests asserted on deleted ids.

- content_db: a missing content dir is an empty dir, not an error (§13)
- test_content_db: repoint at cosmology canon; drop deleted npc.mera-fenn
- test_content_db: assert the no-body-on-client invariant structurally, so it
  cannot pass vacuously when the topic set is empty
- schema.md: finish repointing the worked example onto specimen.md's ids
- restore a local real-bible --check smoke test (was only in CI)
- roadmap: record that generated content has client consumers

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 16:00:06 -05:00
4780ab4802 fix(client): commit missing Godot .uid files for considering-indicator scripts
The scripts were tracked but their .gd.uid siblings weren't. Godot 4.4+ .uid
files pin each script's uid://, so leaving them out lets each clone regenerate
different uids and break uid:// references in scenes/resources. Matches the 159
.uid files already tracked in the repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
2026-07-12 11:19:47 -05:00
a160d3e967 feat(client): ContentDB loads canon/ + topics/ built dirs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
2026-07-11 18:46:55 -05:00
a77bf03ee4 feat(title): TitleScreen composition, menu + selection, boot scene
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 10:47:44 -05:00
c6d513c966 feat(theme): TitleLogo + TitleKicker display variations
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 10:41:42 -05:00
263254346d feat(client): Version helper + sync-version script; project.godot config/version
- Add scripts/sync-version to sync root /VERSION into client/project.godot
- Add Version GDScript helper (reads application/config/version)
- Test coverage: 2 tests for Version.string() and footer()
- Synced config/version="0.01-alpha" to project.godot

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 10:36:42 -05:00
578b3e86c9 feat(shell): MainWindowShell assembles the frame and wires the DM loop
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 09:16:14 -05:00
5f1ebdf840 feat(shell): NarrationBook wired to /dm/narrate with refire + fact-harvest 2026-07-11 09:07:24 -05:00
9a02c9b038 feat(shell): SystemDock slide-in with inert screen-routing seam 2026-07-11 08:51:14 -05:00
c4aa74da5a feat(shell): ShellState + TurnEntry HUD state model 2026-07-11 08:46:56 -05:00
0c12e13ac1 fix(theme): drop redundant const preloads shadowing global class_names
palette.gd / theme_keys.gd already declare `class_name`, so `const Palette =
preload(...)` in every consumer shadowed the global class and emitted 4
editor errors ("has the same name as a global class"). Reference the global
class_names directly. Editor reload now clean; suite 125/125; runtime probe
still builds all 75 showcase nodes with the theme applied.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 21:58:34 -05:00
6530625f4d fix(theme): drift-guard test, interactive stylebox states, ThemeKeys font consts, richer showcase (whole-branch review)
- build_game_theme.gd: extract build_theme() as a static func returning the
  fully-built Theme; _init() is now a thin save+quit wrapper. Enables a test
  to build a fresh Theme in memory without running the SceneTree main loop.
- test_theme_resource.gd: add test_committed_tres_matches_builder() — builds
  a fresh Theme via the preloaded builder and compares bg_color against the
  committed game_theme.tres for PrimaryCTA/normal, ParchmentCard/panel, and
  DarkPanel/panel. Catches "palette/builder changed, .tres not regenerated."
- build_game_theme.gd: give Tab, TabActive, and Chip explicit hover/pressed/
  focus styleboxes (focus is StyleBoxEmpty to suppress the default ring) so
  they no longer fall back to Godot's default gray button on interaction.
  Add a disabled stylebox + font_disabled_color to PrimaryCTA for the
  unaffordable-CTA state the 2a shell will need.
- theme_keys.gd: add HEADING/ACCENT/MONO font-role consts (kept out of ALL,
  which is stylebox-variation-only); build_game_theme.gd and
  theme_showcase.gd now reference them instead of raw StringName literals.
- theme_showcase.gd: add an italic DM-voice RichTextLabel (EB Garamond
  italic face, spec §6) and two semantic-coloured chips (BLOOD for
  aggressive actions, GOLD for pay/faith) alongside the existing neutral
  chip, demonstrating the script-applied colouring from spec §5.3.
- dark_bay.gdshader: comment noting the stripe uses FRAGCOORD (screen-space)
  while the vignette uses UV (node-local) — intended for full-bleed use.
- surfaces/*.gd: ## comments documenting the accepted deviation from spec
  §5.4 (uniforms set at runtime from Palette rather than baked into the
  .tscn) — no behavior change.
- Regenerated game_theme.tres via build_game_theme.gd.

Full suite: 125/125 (was 124, +1 drift-guard test).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GFDm1ku9WDUacK2S78m2be
2026-07-10 20:59:05 -05:00
7954c579d3 feat(theme): showcase harness — the human-eyeball proof
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 20:39:09 -05:00
73fcf2d096 feat(theme): parchment/dark-bay/vignette shader surfaces as drop-in scenes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 20:34:52 -05:00
9091707535 feat(theme): game_theme.tres (fonts + stylebox variations) via builder 2026-07-10 20:29:22 -05:00
3981047ec6 feat(theme): bundle EB Garamond, Architects Daughter, JetBrains Mono (OFL) 2026-07-10 20:25:06 -05:00
888b2b32f5 feat(theme): palette tokens as the single colour source 2026-07-10 20:21:42 -05:00
82b2de19bb feat(client): ConsideringIndicator — rotates think-lines on a Timer 2026-07-10 15:06:31 -05:00
6bd5e4f84a fix(client): HttpTransport sets request timeout (no more infinite hang) 2026-07-10 15:03:29 -05:00
377adb10b2 feat(client): ProxyConfig.request_timeout_seconds (default 35s, reject <=0)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 15:00:40 -05:00
a171d40781 feat(client): ConsideringPhrases — authored rotating think-lines (§13) 2026-07-10 14:57:38 -05:00
2b1c11b1e6 fix(client): TagExtractor tolerates paren-less moves + scrubs misformatted move tags (live-review LF1/LF2)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 13:15:18 -05:00
ed2311b62c chore(client): commit Godot .uid sidecars for new npc scripts (Tasks 10-15)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 13:03:04 -05:00
832cdc65ca feat(client): NpcService.speak — post, extract, validate moves (§6)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 12:55:52 -05:00
5181c3e74a feat(client): authored NPC fallback line (§13)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 12:51:13 -05:00
c0dcc8df82 feat(client): MoveApplier — validated moves to game state 2026-07-10 12:47:51 -05:00
a2100f802f feat(client): NpcResult model 2026-07-10 12:45:23 -05:00
4c0b4e41c3 feat(client): pure MoveValidator — membership is the whole test 2026-07-10 12:41:45 -05:00
1b67b3984b feat(client): NpcContent.available_moves — the legality home 2026-07-10 12:39:10 -05:00
3b71fcdcc0 feat(client): CanonLog.add_quest/has_quest for offer_quest 2026-07-10 12:36:37 -05:00
1d1ae37281 feat(client): GameState move targets — remove_item, reveal/gift tracking
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 12:34:33 -05:00
513225df3f feat(client): DmService narrate loop + FakeDmTransport (all branches tested)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 10:04:33 -05:00
32fa372124 feat(client): FallbackLibrary + authored narrator fallback (§13)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 09:59:54 -05:00
18a18820fe feat(client): net primitives — DmResponse, NarrateResult, DmTransport, ProxyConfig
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 09:54:03 -05:00
63ce3efb74 fix(client): reject empty player name in NewGame.construct (contract minLength:1)
Whole-branch review flagged that NewGame.construct validated class and
origin refs but not player.name. The canon-log schema requires
player.name with minLength:1, so a missing/blank name previously
returned ok:true and produced a log the API would reject with 422.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 15:03:18 -05:00
2d52d74963 chore(client): track generated .uid for test_round_trip.gd
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:51:48 -05:00
2673126003 test(client): round-trip + contract-invariant integration on a constructed log
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:51:42 -05:00
5388979bf1 feat(client): TagExtractor — pure regex parse/strip of §12 tags
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:46:11 -05:00
7c5eaf3ba3 test(client): cover non-companion disposition routing (§6/§7 boundary) in NewGame
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:42:12 -05:00
8ca89a1ab2 feat(client): NewGame.construct — origin+world+creation -> {canon log, state}
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:36:50 -05:00
fe03d1f787 feat(client): ContentDB loads /content + mirrors the api id-resolution check
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:30:48 -05:00
0a9742a984 feat(client): Luck (deterministic gen/drift/descriptor) + GameState store
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:24:59 -05:00
4166370f9d feat(client): CanonLog container + maintenance mutators (cap 5, dedup, stack)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:19:55 -05:00
a682022f17 feat(client): id helper + leaf canon-log entities with owned invariants
Also configure GUT to not treat push_error() as a test failure
(client/.gutconfig.json: failure_error_types = [engine, gut]).
The brief's LogPlayer/Quest setters intentionally push_error() on
rejected input; GUT's default failure_error_types includes
push_error, which would fail test_player_rejects_unknown_class and
test_quest_status_enum despite their assertions passing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:12:16 -05:00
5486ed00fa chore(client): vendor GUT 9.7.1 + headless test harness 2026-07-09 14:05:20 -05:00