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Content & canon build tool: compiles content/lore/*.md (Markdown bible +
fenced YAML) into validated client (content/world) + server-only
(content/server) JSON, split by role so spoilers/personas never ship in the
client. Validation gate aborts on schema violations; --check is the CI
freshness/validity gate. Promotes Duncarrow as the acceptance test (secret
body proven server-only). ContentDB loads the new canon/ + topics/ dirs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
This commit is contained in:
2026-07-11 20:40:06 -05:00
46 changed files with 1531 additions and 0 deletions

19
.github/workflows/content-build.yml vendored Normal file
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@@ -0,0 +1,19 @@
name: content-build
on:
push:
paths: ["content/**", "tools/content_build/**", ".github/workflows/content-build.yml"]
pull_request:
paths: ["content/**", "tools/content_build/**"]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: "3.12"
- run: pip install -r tools/requirements-dev.txt
- name: Unit tests
run: PYTHONPATH=tools python -m pytest tools/content_build/tests -q
- name: Content freshness + validity
run: PYTHONPATH=tools python -m content_build --check

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@@ -8,6 +8,8 @@ var locations: Dictionary = {}
var npcs: Dictionary = {}
var quests: Dictionary = {}
var items: Dictionary = {}
var canon_entities: Dictionary = {}
var topics: Dictionary = {}
static func default_content_root() -> String:
@@ -29,6 +31,8 @@ func load_from(content_root: String) -> void:
npcs = _load_dir(world.path_join("npcs"))
quests = _load_dir(world.path_join("quests"))
items = _load_dir(world.path_join("items"))
canon_entities = _load_dir(world.path_join("canon"))
topics = _load_dir(world.path_join("topics"))
func _load_dir(dir_path: String) -> Dictionary:
@@ -56,6 +60,10 @@ func has_location(id: String) -> bool: return locations.has(id)
func has_npc(id: String) -> bool: return npcs.has(id)
func has_quest(id: String) -> bool: return quests.has(id)
func has_item(id: String) -> bool: return items.has(id)
func canon(id: String) -> Dictionary: return canon_entities.get(id, {})
func topic(id: String) -> Dictionary: return topics.get(id, {})
func has_canon(id: String) -> bool: return canon_entities.has(id)
func has_topic(id: String) -> bool: return topics.has(id)
func companions() -> Array:

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@@ -50,3 +50,19 @@ func test_null_quest_ref_resolves():
var o := _deserter()
o["start_quest_id"] = null
assert_eq(db.unresolved_refs(o), [])
func test_loads_canon_and_topics():
assert_true(db.has_canon("town.duncarrow"))
assert_true(db.has_canon("place.the-white-antlers"))
assert_true(db.has_topic("rumor.travelers-go-missing"))
func test_topic_skeleton_has_no_body():
var t: Dictionary = db.topic("secret.crell-runs-slave-trade")
assert_false(t.has("body")) # bodies are server-only
func test_legacy_npcs_still_load():
assert_true(db.has_npc("fenn"))
assert_true(db.has_npc("npc.mera-fenn"))

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@@ -0,0 +1,18 @@
# Canon Roadmap
The world's answer to `docs/roadmap.md`: what is authored vs pending, and the
order the Margreave is being written. Source of truth is `content/lore/*.md`;
`content/world` + `content/server` are BUILT from it (`python -m content_build`).
## Authored (status: canon)
- **duncarrow.md** — Duncarrow (the Tallow Reach market town), the White Antlers
shrine, the Crell secret chain, and NPCs Mera Fenn (witness), Mayor Crell
(control), Harn Blackwood (texture). The bounded-dialogue / disposition-gate
specimen.
## Pending (not yet authored)
- The rest of the Tallow Reach region; the elven road-peoples beyond the stub
`faction.elves`; the seven worldbuilding topics tracked in the
canon-architecture direction.

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content/lore/duncarrow.md Normal file
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# DUNCARROW — status: canon
> The bounded-dialogue / disposition-gate specimen, promoted from
> `candidate-town.md`. Every fact_id resolves, every gate is a legal
> disposition value, every knowledge link points at a real fact, and nothing
> here contradicts existing canon.
>
> Disposition ladder referenced by all gates:
> `hostile / cold / neutral / warm / trusted`
>
> Two guard axes, kept separate on purpose:
> - **secrecy** lives on the fact (author-facing, static, mis-authoring guard)
> - **gate** lives on the knowledge link (character-facing, runtime disposition)
> `never` is a real gate: the NPC knows the fact but no disposition unlocks it.
---
## WORLD RULE (canon dependency)
```yaml
id: rule.disposition-ladder
type: rule
status: canon
secrecy: 0
related: []
rungs: [hostile, cold, neutral, warm, trusted]
body: >
NPC trust toward the player is one of five ordered states:
hostile < cold < neutral < warm < trusted. Where a given player sits with a
given NPC is runtime state owned by code. The ladder itself is canon. Every
knowledge-link gate references one of these five names, plus the special
gate `never` (fact is known but never revealed through dialogue at any rung).
```
```yaml
id: region.the-tallow-reach
type: region
status: canon
secrecy: 0
related: []
body: >
The Tallow Reach — the lowland march of grain towns and wool roads that
Duncarrow sits at the edge of, feeding the pass trade.
```
```yaml
id: faction.elves
type: faction
status: canon
secrecy: 0
related: []
body: >
The elven travellers of the road — no single polity, but the people whose
passage through the White Antlers, and its recent absence, the town notices.
```
---
## TOWN — public layer (tier 0, freely given)
```yaml
id: town.duncarrow
type: town
status: canon
secrecy: 0
related: [region.the-tallow-reach, place.the-white-antlers, person.mayor-oswin-crell]
body: >
Duncarrow is a walled market town at the edge of the Tallow Reach, grown fat
on the road trade between the lowland grain towns and the pass. Timber and
wool go out; salt, iron, and coin come in. Ten militia hold the walls under
the mayor's charter. It is, by every visible measure, a prosperous and orderly
place, which is exactly the reputation its mayor has spent fifteen years
building and depends on.
```
```yaml
id: place.the-white-antlers
type: place
status: canon
secrecy: 0
related: [town.duncarrow, faction.elves]
body: >
An old elven shrine a half-hour's walk north of Duncarrow, in the birch stand
off the pass road. Weathered antler-carvings, a dry basin, nothing worth
stealing. Elves on the road have historically stopped here. Locals know it as
a curiosity and a good spot to water horses.
```
```yaml
id: person.mayor-oswin-crell
type: person
status: canon
secrecy: 0
related: [town.duncarrow]
body: >
Mayor of Duncarrow for fifteen years. Warm, unhurried, remembers names and
the names of your dead. Runs a clean council and a clean set of books. Widely
liked. The visible locked door of this town: pleasant to every player at every
disposition, and revealing of nothing.
```
---
## THE SECRET CHAIN (the ladder the town exists to test)
Ordered from freely-observed to `never`. Each is its own atomic fact so different
NPCs can hold the same fact at different gates.
```yaml
id: rumor.elves-avoid-the-shrine
type: rumor
status: canon
secrecy: 1
related: [place.the-white-antlers, faction.elves]
body: >
Elves don't stop at the White Antlers anymore. Have not, for a couple of
years. Anyone observant notices; most townsfolk assume the elves simply moved
on or the road changed.
```
```yaml
id: rumor.travelers-go-missing
type: rumor
status: canon
secrecy: 2
related: [town.duncarrow, place.the-white-antlers]
body: >
Small parties on the north road — always small, always few enough not to be
missed — sometimes don't arrive where they were going. Locals know it as bad
luck on a bad stretch of road. They do not like discussing it.
```
```yaml
id: fact.militia-never-investigates
type: fact
status: canon
secrecy: 2
related: [town.duncarrow, rumor.travelers-go-missing]
body: >
When travelers go missing near the shrine, the town militia does not ride out.
There is always a reason — jurisdiction, weather, the road being the pass's
problem not the town's. The pattern is the tell: this is protected, not
neglected.
```
```yaml
id: fact.crells-guard-acts-alone
type: fact
status: canon
secrecy: 3
related: [person.mayor-oswin-crell, fact.militia-never-investigates]
body: >
The mayor keeps three personal guardsmen who answer only to him, separate from
the town militia of ten. They come and go on the north road at odd hours on
the mayor's word alone. Someone close enough to the militia notices they
operate outside its command entirely.
```
```yaml
id: secret.crell-runs-slave-trade
type: secret
status: canon
secrecy: 4
related: [person.mayor-oswin-crell, place.the-white-antlers, faction.elves]
body: >
Mayor Crell runs an elf-slaving operation. When a small enough elven party
camps near the White Antlers — few enough that no one will come looking — his
three personal guard take them on the road and Crell sells them into slavery
in towns beyond the pass. The town's prosperity and order are partly the
proceeds and partly the cover.
POC CONSTRAINT: this fact is learnable but not actionable in this build. No NPC
proposes a move to stop it. The witness's top rung delivers understanding, not
a quest. Faction/positional combat that acting on this would require is out of
POC scope.
```
---
## NPC — THE WITNESS (deep — the variable)
This is the NPC the POC is really testing. The reachable top rung. Whether
climbing her ladder feels like relationship or like a lockpick minigame IS the
question.
```yaml
id: npc.mera-fenn
type: person
status: canon
secrecy: 0
start_disposition: cold
related: [town.duncarrow, fact.crells-guard-acts-alone]
body: >
Mera Fenn runs the north gate's night watch — militia, low rank, overlooked,
which is how she sees things she shouldn't. Dry, tired, careful. She saw the
mayor's guard bring a covered cart through her gate before dawn and was told,
pleasantly, to log it as grain. She has told no one. She is afraid, and her
fear reads as prickliness to strangers — she withholds MORE than a stranger
would, not less, until you've earned otherwise.
knows:
- {fact: rumor.elves-avoid-the-shrine, gate: neutral}
- {fact: rumor.travelers-go-missing, gate: warm}
- {fact: fact.militia-never-investigates, gate: warm}
- {fact: fact.crells-guard-acts-alone, gate: trusted}
# the reachable ceiling
# She does NOT hold secret.crell-runs-slave-trade. She saw the guard, the cart,
# the pattern — she never saw a sale. Her top rung is naming what she witnessed,
# not stating the whole truth. The player infers the secret; the game never
# hands it over as a line. This is deliberate: understanding earned, not told.
disposition_notes: >
Starts at `cold`, not `neutral` — she's guarded by default. Hostile is
reachable (push her, threaten, side visibly with the mayor) and at hostile she
reveals nothing, not even the tier-1 rumor a stranger would get. This is the
fear-driven withholding the 5-rung ladder exists for.
```
---
## NPC — THE MAYOR (medium — the control)
Holds the secret at `never`. His job is to be the locked door the witness
explains. Do not judge him by the aliveness bar; he is the control, not the
variable.
```yaml
id: npc.mayor-oswin-crell
type: person
status: canon
secrecy: 0
start_disposition: neutral
related: [person.mayor-oswin-crell, secret.crell-runs-slave-trade]
body: >
Same person as person.mayor-oswin-crell; this is his interactive NPC layer.
Warm to every player at every rung. Rises to `warm` easily and stalls there —
no disposition moves him past it, because there is nothing past it he will give.
knows:
- {fact: rumor.elves-avoid-the-shrine, gate: cold}
# dismisses it lightly
- {fact: secret.crell-runs-slave-trade, gate: never}
# knows; unlocked by no rung
- {fact: fact.crells-guard-acts-alone, gate: never}
# knows; explains it away if pressed
disposition_notes: >
The `never` gates are the point: he KNOWS these facts, the Improviser can
reason with them, and the eight-move vocabulary demonstrably cannot leak them
at any disposition. If a player at `trusted` can get anything out of him about
the guard or the trade, the bounded-dialogue guarantee has failed and the POC
has found a real bug — which is itself a valuable POC result.
```
---
## NPC — ONE PUBLIC-LAYER TOWNSPERSON (shallow — texture + a clean guarded-personal test)
Proves the "eloped daughter tier": low-secrecy fact that's still personally
guarded, unrelated to the main secret, so you can test disposition-gating on
something with no plot weight.
```yaml
id: npc.harn-blackwood
type: person
status: canon
secrecy: 0
start_disposition: neutral
related: [town.duncarrow]
body: >
Harn Blackwood, the town smith. Gruff, fair, talks freely about iron, the
road, and the price of salt. Carries one small private grief he will not hand
a stranger.
knows:
- {fact: rumor.travelers-go-missing, gate: warm}
# locals know, say little
- {fact: fact.harn-daughter-left, gate: warm}
# personal, no plot weight
disposition_notes: >
Control case for the OTHER half of the test: does disposition-gating feel good
on a fact that costs nothing to reveal and spoils nothing? If earning the
daughter story feels warm and human, gating works. If it feels like grinding a
vendor, the mechanic has a problem the plot-secret would only hide.
```
```yaml
id: fact.harn-daughter-left
type: fact
status: canon
secrecy: 1
related: [npc.harn-blackwood]
body: >
Harn's daughter left Duncarrow two winters ago with a wool trader's caravan
and does not write. It shames and grieves him. Spoils nothing; guarded purely
because it is his.
```

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{
"disposition_notes": "Control case for the OTHER half of the test: does disposition-gating feel good on a fact that costs nothing to reveal and spoils nothing? If earning the daughter story feels warm and human, gating works. If it feels like grinding a vendor, the mechanic has a problem the plot-secret would only hide.",
"id": "npc.harn-blackwood",
"persona": "Harn Blackwood, the town smith. Gruff, fair, talks freely about iron, the road, and the price of salt. Carries one small private grief he will not hand a stranger.\n"
}

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@@ -0,0 +1,5 @@
{
"disposition_notes": "The `never` gates are the point: he KNOWS these facts, the Improviser can reason with them, and the eight-move vocabulary demonstrably cannot leak them at any disposition. If a player at `trusted` can get anything out of him about the guard or the trade, the bounded-dialogue guarantee has failed and the POC has found a real bug \u2014 which is itself a valuable POC result.",
"id": "npc.mayor-oswin-crell",
"persona": "Same person as person.mayor-oswin-crell; this is his interactive NPC layer. Warm to every player at every rung. Rises to `warm` easily and stalls there \u2014 no disposition moves him past it, because there is nothing past it he will give.\n"
}

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{
"disposition_notes": "Starts at `cold`, not `neutral` \u2014 she's guarded by default. Hostile is reachable (push her, threaten, side visibly with the mayor) and at hostile she reveals nothing, not even the tier-1 rumor a stranger would get. This is the fear-driven withholding the 5-rung ladder exists for.",
"id": "npc.mera-fenn",
"persona": "Mera Fenn runs the north gate's night watch \u2014 militia, low rank, overlooked, which is how she sees things she shouldn't. Dry, tired, careful. She saw the mayor's guard bring a covered cart through her gate before dawn and was told, pleasantly, to log it as grain. She has told no one. She is afraid, and her fear reads as prickliness to strangers \u2014 she withholds MORE than a stranger would, not less, until you've earned otherwise.\n"
}

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@@ -0,0 +1,5 @@
{
"body": "Mayor Crell runs an elf-slaving operation. When a small enough elven party camps near the White Antlers \u2014 few enough that no one will come looking \u2014 his three personal guard take them on the road and Crell sells them into slavery in towns beyond the pass. The town's prosperity and order are partly the proceeds and partly the cover.\nPOC CONSTRAINT: this fact is learnable but not actionable in this build. No NPC proposes a move to stop it. The witness's top rung delivers understanding, not a quest. Faction/positional combat that acting on this would require is out of POC scope.",
"id": "secret.crell-runs-slave-trade",
"secrecy": 4
}

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@@ -0,0 +1,5 @@
{
"body": "The mayor keeps three personal guardsmen who answer only to him, separate from the town militia of ten. They come and go on the north road at odd hours on the mayor's word alone. Someone close enough to the militia notices they operate outside its command entirely.",
"id": "fact.crells-guard-acts-alone",
"secrecy": 3
}

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@@ -0,0 +1,5 @@
{
"body": "Elves don't stop at the White Antlers anymore. Have not, for a couple of years. Anyone observant notices; most townsfolk assume the elves simply moved on or the road changed.",
"id": "rumor.elves-avoid-the-shrine",
"secrecy": 1
}

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@@ -0,0 +1,5 @@
{
"body": "Harn's daughter left Duncarrow two winters ago with a wool trader's caravan and does not write. It shames and grieves him. Spoils nothing; guarded purely because it is his.",
"id": "fact.harn-daughter-left",
"secrecy": 1
}

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@@ -0,0 +1,5 @@
{
"body": "When travelers go missing near the shrine, the town militia does not ride out. There is always a reason \u2014 jurisdiction, weather, the road being the pass's problem not the town's. The pattern is the tell: this is protected, not neglected.",
"id": "fact.militia-never-investigates",
"secrecy": 2
}

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@@ -0,0 +1,5 @@
{
"body": "Small parties on the north road \u2014 always small, always few enough not to be missed \u2014 sometimes don't arrive where they were going. Locals know it as bad luck on a bad stretch of road. They do not like discussing it.",
"id": "rumor.travelers-go-missing",
"secrecy": 2
}

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{
"body": "NPC trust toward the player is one of five ordered states: hostile < cold < neutral < warm < trusted. Where a given player sits with a given NPC is runtime state owned by code. The ladder itself is canon. Every knowledge-link gate references one of these five names, plus the special gate `never` (fact is known but never revealed through dialogue at any rung).",
"id": "rule.disposition-ladder",
"related": [],
"rungs": [
"hostile",
"cold",
"neutral",
"warm",
"trusted"
],
"type": "rule"
}

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@@ -0,0 +1,10 @@
{
"body": "Duncarrow is a walled market town at the edge of the Tallow Reach, grown fat on the road trade between the lowland grain towns and the pass. Timber and wool go out; salt, iron, and coin come in. Ten militia hold the walls under the mayor's charter. It is, by every visible measure, a prosperous and orderly place, which is exactly the reputation its mayor has spent fifteen years building and depends on.",
"id": "town.duncarrow",
"related": [
"region.the-tallow-reach",
"place.the-white-antlers",
"person.mayor-oswin-crell"
],
"type": "town"
}

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@@ -0,0 +1,6 @@
{
"body": "The elven travellers of the road \u2014 no single polity, but the people whose passage through the White Antlers, and its recent absence, the town notices.",
"id": "faction.elves",
"related": [],
"type": "faction"
}

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@@ -0,0 +1,8 @@
{
"body": "Mayor of Duncarrow for fifteen years. Warm, unhurried, remembers names and the names of your dead. Runs a clean council and a clean set of books. Widely liked. The visible locked door of this town: pleasant to every player at every disposition, and revealing of nothing.",
"id": "person.mayor-oswin-crell",
"related": [
"town.duncarrow"
],
"type": "person"
}

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@@ -0,0 +1,6 @@
{
"body": "The Tallow Reach \u2014 the lowland march of grain towns and wool roads that Duncarrow sits at the edge of, feeding the pass trade.",
"id": "region.the-tallow-reach",
"related": [],
"type": "region"
}

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@@ -0,0 +1,9 @@
{
"body": "An old elven shrine a half-hour's walk north of Duncarrow, in the birch stand off the pass road. Weathered antler-carvings, a dry basin, nothing worth stealing. Elves on the road have historically stopped here. Locals know it as a curiosity and a good spot to water horses.",
"id": "place.the-white-antlers",
"related": [
"town.duncarrow",
"faction.elves"
],
"type": "place"
}

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@@ -0,0 +1,18 @@
{
"id": "npc.harn-blackwood",
"knows": [
{
"fact_id": "rumor.travelers-go-missing",
"gate": "warm"
},
{
"fact_id": "fact.harn-daughter-left",
"gate": "warm"
}
],
"related": [
"town.duncarrow"
],
"start_disposition": "neutral",
"type": "person"
}

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@@ -0,0 +1,23 @@
{
"id": "npc.mayor-oswin-crell",
"knows": [
{
"fact_id": "rumor.elves-avoid-the-shrine",
"gate": "cold"
},
{
"fact_id": "secret.crell-runs-slave-trade",
"gate": "never"
},
{
"fact_id": "fact.crells-guard-acts-alone",
"gate": "never"
}
],
"related": [
"person.mayor-oswin-crell",
"secret.crell-runs-slave-trade"
],
"start_disposition": "neutral",
"type": "person"
}

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@@ -0,0 +1,27 @@
{
"id": "npc.mera-fenn",
"knows": [
{
"fact_id": "rumor.elves-avoid-the-shrine",
"gate": "neutral"
},
{
"fact_id": "rumor.travelers-go-missing",
"gate": "warm"
},
{
"fact_id": "fact.militia-never-investigates",
"gate": "warm"
},
{
"fact_id": "fact.crells-guard-acts-alone",
"gate": "trusted"
}
],
"related": [
"town.duncarrow",
"fact.crells-guard-acts-alone"
],
"start_disposition": "cold",
"type": "person"
}

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@@ -0,0 +1,9 @@
{
"id": "secret.crell-runs-slave-trade",
"related": [
"person.mayor-oswin-crell",
"place.the-white-antlers",
"faction.elves"
],
"type": "secret"
}

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@@ -0,0 +1,8 @@
{
"id": "fact.crells-guard-acts-alone",
"related": [
"person.mayor-oswin-crell",
"fact.militia-never-investigates"
],
"type": "fact"
}

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@@ -0,0 +1,8 @@
{
"id": "rumor.elves-avoid-the-shrine",
"related": [
"place.the-white-antlers",
"faction.elves"
],
"type": "rumor"
}

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@@ -0,0 +1,7 @@
{
"id": "fact.harn-daughter-left",
"related": [
"npc.harn-blackwood"
],
"type": "fact"
}

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@@ -0,0 +1,8 @@
{
"id": "fact.militia-never-investigates",
"related": [
"town.duncarrow",
"rumor.travelers-go-missing"
],
"type": "fact"
}

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@@ -0,0 +1,8 @@
{
"id": "rumor.travelers-go-missing",
"related": [
"town.duncarrow",
"place.the-white-antlers"
],
"type": "rumor"
}

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"""CLI entry: `python -m content_build [--check]`. Orchestrates
parse -> model -> resolve -> emit. --check builds in memory and diffs against
the on-disk committed JSON (stale-or-invalid -> exit 1)."""
import argparse
import json
import sys
from pathlib import Path
from .emit import build_trees, check_secrecy, dump_json, write_trees
from .errors import BuildError
from .model import entry_from_raw
from .parse import parse_bible
from .resolve import resolve
def _load_world(lore_dir: Path):
raws = []
for md in sorted(Path(lore_dir).glob("*.md")):
raws.extend(parse_bible(md))
return resolve([entry_from_raw(r) for r in raws])
def build(lore_dir, world_dir, server_dir) -> None:
world = _load_world(lore_dir)
client_files, server_files = build_trees(world)
check_secrecy(client_files, world)
write_trees(client_files, server_files, world_dir, server_dir)
def _diff(path: Path, obj) -> list[str]:
want = dump_json(obj)
if not path.exists():
return [f"missing {path}"]
if path.read_text() != want:
return [f"differs {path}"]
return []
def _orphans(root, expected_relpaths: set, is_client: bool) -> list[str]:
"""Build-owned .json files on disk that the build no longer produces.
Client npcs/ is shared with legacy hand-authored files (bare ids), so there
only generated npc.* files are treated as build-owned."""
owned = ["canon", "topics", "npcs"] if is_client else ["npcs", "topics"]
out: list[str] = []
for sub in owned:
d = Path(root) / sub
if not d.is_dir():
continue
for f in sorted(d.glob("*.json")):
relpath = f"{sub}/{f.name}"
if relpath in expected_relpaths:
continue
if is_client and sub == "npcs":
try:
data = json.loads(f.read_text())
except (OSError, ValueError):
continue
if not str(data.get("id", "")).startswith("npc."):
continue # legacy hand-authored file — not build-owned
out.append(f"orphan {f}")
return out
def check(lore_dir, world_dir, server_dir) -> int:
world = _load_world(lore_dir)
client_files, server_files = build_trees(world)
check_secrecy(client_files, world)
stale: list[str] = []
for relpath, obj in client_files.items():
stale += _diff(Path(world_dir) / relpath, obj)
for relpath, obj in server_files.items():
stale += _diff(Path(server_dir) / relpath, obj)
stale += _orphans(world_dir, set(client_files.keys()), is_client=True)
stale += _orphans(server_dir, set(server_files.keys()), is_client=False)
for s in stale:
print("STALE:", s, file=sys.stderr)
return 1 if stale else 0
def main(argv=None) -> int:
ap = argparse.ArgumentParser(prog="content_build")
ap.add_argument("--check", action="store_true",
help="verify committed JSON is fresh + valid; no writes")
ap.add_argument("--lore", default="content/lore")
ap.add_argument("--world", default="content/world")
ap.add_argument("--server", default="content/server")
args = ap.parse_args(argv)
try:
if args.check:
return check(args.lore, args.world, args.server)
build(args.lore, args.world, args.server)
return 0
except BuildError as e:
print("BUILD FAILED:", e, file=sys.stderr)
return 1
if __name__ == "__main__":
raise SystemExit(main())

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"""Route each canon entry's fields into the client tree (content/world) and the
server-only tree (content/server), per the schema's role split. build_trees is
pure (returns dicts); write_trees does the I/O; check_secrecy is the
after-routing defense-in-depth lint."""
import json
from pathlib import Path
from .errors import BuildError
from .model import Entry
from .resolve import World
from .rungs import LADDER_ID
def dump_json(obj) -> str:
return json.dumps(obj, indent=2, sort_keys=True) + "\n"
def _client_relpath(e: Entry) -> str:
if e.is_npc_layer:
return f"npcs/{e.slug}.json"
if e.is_knowledge:
return f"topics/{e.slug}.json"
return f"canon/{e.slug}.json"
def _client_record(e: Entry) -> dict:
if e.is_npc_layer:
return {
"id": e.id,
"type": e.type,
"start_disposition": e.start_disposition,
"related": e.related,
"knows": [{"fact_id": k.fact_id, "gate": k.gate} for k in e.knows],
}
if e.is_knowledge:
return {"id": e.id, "type": e.type, "related": e.related}
rec = {"id": e.id, "type": e.type, "related": e.related}
if e.body is not None:
rec["body"] = e.body
if e.id == LADDER_ID and e.rungs:
rec["rungs"] = e.rungs
return rec
def _server_entry(e: Entry):
"""Return (relpath, record) for the server tree, or None for canon entities
(their bodies are public and ship client-side)."""
if e.is_npc_layer:
rec = {"id": e.id, "persona": e.body}
if e.disposition_notes is not None:
rec["disposition_notes"] = e.disposition_notes
return f"npcs/{e.slug}.json", rec
if e.is_knowledge:
return f"topics/{e.slug}.json", {"id": e.id, "body": e.body,
"secrecy": e.secrecy}
return None
def build_trees(world: World) -> tuple[dict, dict]:
client: dict[str, dict] = {}
server: dict[str, dict] = {}
for e in world.entries:
if e.status != "canon":
continue
client[_client_relpath(e)] = _client_record(e)
se = _server_entry(e)
if se is not None:
relpath, rec = se
server[relpath] = rec
return client, server
def check_secrecy(client_files: dict, world: World) -> None:
for relpath, rec in client_files.items():
if "body" in rec and world.by_id[rec["id"]].secrecy >= 3:
e = world.by_id[rec["id"]]
raise BuildError(
f"secrecy {e.secrecy} body routed to client artifact {relpath}",
source=e.source, entry_id=e.id)
def write_trees(client_files: dict, server_files: dict,
world_dir: Path, server_dir: Path) -> None:
for relpath, obj in client_files.items():
p = Path(world_dir) / relpath
p.parent.mkdir(parents=True, exist_ok=True)
p.write_text(dump_json(obj))
for relpath, obj in server_files.items():
p = Path(server_dir) / relpath
p.parent.mkdir(parents=True, exist_ok=True)
p.write_text(dump_json(obj))

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"""The single failure type. Every validation/parse problem raises BuildError so
the CLI can print a uniform 'BUILD FAILED: <what> [<id>] (<file:line>)'."""
class BuildError(Exception):
def __init__(self, message: str, source: str = "", entry_id: str = ""):
self.message = message
self.source = source
self.entry_id = entry_id
loc = f" [{entry_id}]" if entry_id else ""
src = f" ({source})" if source else ""
super().__init__(f"{message}{loc}{src}")

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"""Typed entries + the envelope/category rules. Pure data; no I/O. The npc
interactive layer vs the person world-record is distinguished by id NAMESPACE
(prefix), not by `type` (both are type 'person')."""
from dataclasses import dataclass, field
from .errors import BuildError
from .parse import RawEntry
CANON_TYPES = {"town", "place", "region", "faction", "person", "rule"}
KNOWLEDGE_TYPES = {"rumor", "fact", "secret"}
LEGAL_NAMESPACES = {"town", "place", "region", "faction", "person", "rule",
"rumor", "fact", "secret", "npc"}
STATUSES = {"candidate", "canon"}
@dataclass
class KnowsLink:
fact_id: str
gate: str
@dataclass
class Entry:
id: str
type: str
status: str
secrecy: int
related: list
body: str | None
source: str
start_disposition: str | None = None
knows: list = field(default_factory=list) # list[KnowsLink]
disposition_notes: str | None = None
rungs: list | None = None
@property
def namespace(self) -> str:
return self.id.split(".", 1)[0]
@property
def slug(self) -> str:
parts = self.id.split(".", 1)
return parts[1] if len(parts) == 2 else parts[0]
@property
def is_npc_layer(self) -> bool:
return self.namespace == "npc"
@property
def is_knowledge(self) -> bool:
return self.type in KNOWLEDGE_TYPES
@property
def is_canon_entity(self) -> bool:
return (not self.is_npc_layer) and self.type in CANON_TYPES
def entry_from_raw(raw: RawEntry) -> Entry:
d = raw.data
for key in ("id", "type", "status", "secrecy", "related"):
if key not in d:
raise BuildError(f"missing required field '{key}'",
source=raw.source, entry_id=d.get("id", ""))
knows: list[KnowsLink] = []
for k in d.get("knows", []):
if "fact" not in k or "gate" not in k:
raise BuildError("knows entry needs 'fact' and 'gate'",
source=raw.source, entry_id=d.get("id", ""))
knows.append(KnowsLink(fact_id=k["fact"], gate=k["gate"]))
return Entry(
id=d["id"], type=d["type"], status=d["status"], secrecy=d["secrecy"],
related=list(d["related"]), body=d.get("body"), source=raw.source,
start_disposition=d.get("start_disposition"), knows=knows,
disposition_notes=d.get("disposition_notes"), rungs=d.get("rungs"),
)

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"""Markdown bible -> raw yaml-block entries. Knows only fences + YAML; nothing
about the schema's meaning. A block is opened by a line that is exactly ```yaml
(after strip) and closed by a line that is exactly ```."""
from dataclasses import dataclass
from pathlib import Path
import yaml
from .errors import BuildError
@dataclass
class RawEntry:
data: dict
source: str # "duncarrow.md:53"
def parse_bible(path: Path) -> list[RawEntry]:
lines = path.read_text().splitlines()
entries: list[RawEntry] = []
i, n = 0, len(lines)
while i < n:
if lines[i].strip() == "```yaml":
fence_line = i + 1 # 1-based line of the opening fence
i += 1
block: list[str] = []
while i < n and lines[i].strip() != "```":
block.append(lines[i])
i += 1
if i >= n:
raise BuildError("unterminated ```yaml block",
source=f"{path.name}:{fence_line}")
data = yaml.safe_load("\n".join(block))
if not isinstance(data, dict):
raise BuildError("yaml block is not a mapping",
source=f"{path.name}:{fence_line}")
entries.append(RawEntry(data=data, source=f"{path.name}:{fence_line}"))
i += 1
return entries

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"""The validation gate. Pure function over parsed entries: builds the id map and
enforces every schema rule, raising BuildError on the first violation. Emits
nothing. Validates ALL entries (candidate + canon) so authors get errors early;
emit (Task 4) filters to canon."""
from dataclasses import dataclass
from .errors import BuildError
from .model import Entry, KNOWLEDGE_TYPES, LEGAL_NAMESPACES, STATUSES
from .rungs import ladder_rungs, legal_gates
@dataclass
class World:
entries: list # list[Entry]
by_id: dict # id -> Entry
def resolve(entries: list[Entry]) -> World:
by_id: dict[str, Entry] = {}
for e in entries:
if e.id in by_id:
raise BuildError("duplicate id", source=e.source, entry_id=e.id)
by_id[e.id] = e
for e in entries:
if isinstance(e.secrecy, bool) or not isinstance(e.secrecy, int):
raise BuildError("secrecy must be an integer",
source=e.source, entry_id=e.id)
if not isinstance(e.related, list):
raise BuildError("related must be a list",
source=e.source, entry_id=e.id)
if e.status not in STATUSES:
raise BuildError(f"illegal status '{e.status}'",
source=e.source, entry_id=e.id)
if e.namespace not in LEGAL_NAMESPACES:
raise BuildError(f"illegal id namespace '{e.namespace}'",
source=e.source, entry_id=e.id)
if e.is_canon_entity and e.secrecy != 0:
raise BuildError("canon entity must have secrecy 0",
source=e.source, entry_id=e.id)
if e.namespace == "npc":
if e.type != "person":
raise BuildError("npc.* entries must have type 'person'",
source=e.source, entry_id=e.id)
elif e.type != e.namespace:
raise BuildError(
f"id namespace '{e.namespace}' must equal type '{e.type}'",
source=e.source, entry_id=e.id)
for e in entries:
for rid in e.related:
if rid not in by_id:
raise BuildError(f"related id '{rid}' does not resolve",
source=e.source, entry_id=e.id)
for e in entries:
if e.is_npc_layer:
if e.start_disposition is None:
raise BuildError("npc.* requires start_disposition",
source=e.source, entry_id=e.id)
if not e.knows:
raise BuildError("npc.* requires a non-empty knows list",
source=e.source, entry_id=e.id)
else:
if e.knows:
raise BuildError("non-npc entry must not carry a knows list",
source=e.source, entry_id=e.id)
if e.start_disposition is not None:
raise BuildError("non-npc entry must not carry start_disposition",
source=e.source, entry_id=e.id)
gates = legal_gates(entries) # enforces the single ladder + rungs
rungs = set(ladder_rungs(entries))
for e in entries:
if not e.is_npc_layer:
continue
if e.start_disposition not in rungs:
raise BuildError(
f"start_disposition '{e.start_disposition}' is not a legal rung",
source=e.source, entry_id=e.id)
for link in e.knows:
if link.fact_id not in by_id:
raise BuildError(f"knows fact '{link.fact_id}' does not resolve",
source=e.source, entry_id=e.id)
target = by_id[link.fact_id]
if target.type not in KNOWLEDGE_TYPES:
raise BuildError(
f"knows target '{link.fact_id}' is not a knowledge entry "
f"(is '{target.type}')", source=e.source, entry_id=e.id)
if link.gate not in gates:
raise BuildError(f"illegal gate '{link.gate}'",
source=e.source, entry_id=e.id)
return World(entries=entries, by_id=by_id)

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"""The rung vocabulary, sourced from the bible's disposition-ladder entry. The
bible owns rung names/order; band NUMBERS live in client code and never here."""
from .errors import BuildError
from .model import Entry
LADDER_ID = "rule.disposition-ladder"
NEVER = "never"
def ladder_rungs(entries: list[Entry]) -> list[str]:
ladders = [e for e in entries if e.id == LADDER_ID]
if len(ladders) != 1:
raise BuildError(
f"exactly one '{LADDER_ID}' entry required, found {len(ladders)}")
if not isinstance(ladders[0].rungs, list) or not ladders[0].rungs:
raise BuildError("disposition-ladder needs a non-empty 'rungs:' list",
source=ladders[0].source, entry_id=LADDER_ID)
return list(ladders[0].rungs)
def legal_gates(entries: list[Entry]) -> set[str]:
return set(ladder_rungs(entries)) | {NEVER}

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# Test bible
```yaml
id: rule.disposition-ladder
type: rule
status: canon
secrecy: 0
related: []
rungs: [hostile, cold, neutral, warm, trusted]
body: >
The five-rung ladder.
```
```yaml
id: town.testburg
type: town
status: canon
secrecy: 0
related: []
body: >
A test town.
```
```yaml
id: rumor.something
type: rumor
status: canon
secrecy: 1
related: [town.testburg]
body: >
A rumor body.
```
```yaml
id: secret.big-twist
type: secret
status: canon
secrecy: 4
related: [town.testburg]
body: >
The twist body. Server-only.
```
```yaml
id: npc.tess
type: person
status: canon
secrecy: 0
start_disposition: cold
related: [town.testburg]
body: >
Tess persona.
knows:
- {fact: rumor.something, gate: neutral}
- {fact: secret.big-twist, gate: never}
disposition_notes: >
Author notes.
```

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import shutil
from pathlib import Path
from content_build.__main__ import main
FIXTURE_DIR = Path(__file__).parent / "fixtures" / "valid"
def _lore(tmp_path):
lore = tmp_path / "lore"
lore.mkdir()
shutil.copy(FIXTURE_DIR / "world.md", lore / "world.md")
return lore
def test_build_then_check_is_clean(tmp_path):
lore = _lore(tmp_path)
world, server = tmp_path / "world", tmp_path / "server"
argv = ["--lore", str(lore), "--world", str(world), "--server", str(server)]
assert main(argv) == 0
assert (world / "npcs" / "tess.json").exists()
assert (server / "topics" / "big-twist.json").exists()
# a fresh --check against just-written output is clean
assert main(argv + ["--check"]) == 0
def test_check_detects_stale(tmp_path):
lore = _lore(tmp_path)
world, server = tmp_path / "world", tmp_path / "server"
argv = ["--lore", str(lore), "--world", str(world), "--server", str(server)]
assert main(argv) == 0
# mutate a committed artifact -> --check must fail
(world / "canon" / "testburg.json").write_text('{"id": "town.testburg"}\n')
assert main(argv + ["--check"]) == 1
def test_check_detects_missing(tmp_path):
lore = _lore(tmp_path)
world, server = tmp_path / "world", tmp_path / "server"
argv = ["--lore", str(lore), "--world", str(world), "--server", str(server)]
assert main(argv) == 0
(world / "npcs" / "tess.json").unlink()
assert main(argv + ["--check"]) == 1
def test_invalid_bible_fails_build(tmp_path):
lore = tmp_path / "lore"
lore.mkdir()
(lore / "bad.md").write_text(
"```yaml\nid: town.a\ntype: town\nstatus: canon\nsecrecy: 0\n"
"related: [does.not-exist]\nbody: x\n```\n")
argv = ["--lore", str(lore), "--world", str(tmp_path / "w"),
"--server", str(tmp_path / "s")]
assert main(argv) == 1
def test_check_detects_orphan_file(tmp_path):
lore = _lore(tmp_path)
world, server = tmp_path / "world", tmp_path / "server"
argv = ["--lore", str(lore), "--world", str(world), "--server", str(server)]
assert main(argv) == 0
(world / "canon" / "ghost.json").write_text('{"id": "town.ghost"}\n')
assert main(argv + ["--check"]) == 1
def test_check_ignores_legacy_npc_files(tmp_path):
lore = _lore(tmp_path)
world, server = tmp_path / "world", tmp_path / "server"
argv = ["--lore", str(lore), "--world", str(world), "--server", str(server)]
assert main(argv) == 0
(world / "npcs").mkdir(parents=True, exist_ok=True)
(world / "npcs" / "legacy.json").write_text('{"id": "legacy"}\n') # bare id
assert main(argv + ["--check"]) == 0 # legacy file is not a build orphan
def test_check_detects_orphan_generated_npc(tmp_path):
lore = _lore(tmp_path)
world, server = tmp_path / "world", tmp_path / "server"
argv = ["--lore", str(lore), "--world", str(world), "--server", str(server)]
assert main(argv) == 0
(world / "npcs").mkdir(parents=True, exist_ok=True)
(world / "npcs" / "ghost.json").write_text('{"id": "npc.ghost"}\n')
assert main(argv + ["--check"]) == 1 # a generated npc.* orphan in the shared dir IS caught

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"""End-to-end: the real promoted Duncarrow bible builds green and routes the
Crell secret correctly (body server-only; the id ships in the gate skeleton)."""
import json
from pathlib import Path
from content_build.__main__ import _load_world, check
from content_build.emit import build_trees
REPO = Path(__file__).resolve().parents[3]
LORE = REPO / "content" / "lore"
WORLD = REPO / "content" / "world"
SERVER = REPO / "content" / "server"
def test_duncarrow_builds_and_check_is_clean():
assert check(LORE, WORLD, SERVER) == 0
def test_secret_body_is_server_only():
client, server = build_trees(_load_world(LORE))
assert "topics/crell-runs-slave-trade.json" in server
# the secret's descriptive id ships in the gate skeleton (schema property)...
npc = client["npcs/mayor-oswin-crell.json"]
assert any(k["fact_id"] == "secret.crell-runs-slave-trade"
and k["gate"] == "never" for k in npc["knows"])
# ...but its BODY never reaches any client artifact
blob = json.dumps(client)
assert "elf-slaving" not in blob and "sells them into slavery" not in blob
def test_mera_never_holds_the_secret():
client, _ = build_trees(_load_world(LORE))
fenn = client["npcs/mera-fenn.json"]
facts = {k["fact_id"] for k in fenn["knows"]}
assert "secret.crell-runs-slave-trade" not in facts
assert "fact.crells-guard-acts-alone" in facts

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from pathlib import Path
import pytest
from content_build.emit import build_trees, check_secrecy, write_trees, dump_json
from content_build.model import entry_from_raw, Entry
from content_build.parse import parse_bible
from content_build.resolve import resolve
from content_build.errors import BuildError
FIXTURE = Path(__file__).parent / "fixtures" / "valid" / "world.md"
def _world():
raws = parse_bible(FIXTURE)
return resolve([entry_from_raw(r) for r in raws])
def test_npc_skeleton_has_no_persona_client_side():
client, _ = build_trees(_world())
npc = client["npcs/tess.json"]
assert "persona" not in npc and "body" not in npc
assert npc["start_disposition"] == "cold"
assert {"fact_id": "secret.big-twist", "gate": "never"} in npc["knows"]
def test_persona_goes_server_side():
_, server = build_trees(_world())
assert server["npcs/tess.json"]["persona"].startswith("Tess")
def test_secret_body_only_server_side():
client, server = build_trees(_world())
assert "topics/big-twist.json" in server
assert server["topics/big-twist.json"]["body"].startswith("The twist")
# client topic skeleton carries no body
assert "body" not in client["topics/big-twist.json"]
def test_canon_entity_body_ships_client_side():
client, _ = build_trees(_world())
assert client["canon/testburg.json"]["body"].startswith("A test town")
assert client["canon/disposition-ladder.json"]["rungs"][0] == "hostile"
def test_check_secrecy_passes_on_valid_world():
client, _ = build_trees(_world())
check_secrecy(client, _world()) # no raise
def test_check_secrecy_fails_when_secret_body_reaches_client():
world = _world()
client, _ = build_trees(world)
# simulate a routing regression: a secrecy-4 body in a client record
client["canon/leak.json"] = {"id": "secret.big-twist", "body": "leak"}
with pytest.raises(BuildError):
check_secrecy(client, world)
def test_write_trees_serializes_deterministically(tmp_path):
client, server = build_trees(_world())
write_trees(client, server, tmp_path / "world", tmp_path / "server")
written = (tmp_path / "world" / "npcs" / "tess.json").read_text()
assert written == dump_json(client["npcs/tess.json"])
def test_candidate_entries_are_excluded_from_both_trees():
world = _world()
world.entries.append(Entry(id="town.draft", type="town", status="candidate",
secrecy=0, related=[], body="draft town",
source="t:99"))
client, server = build_trees(world)
# a candidate entry ships in NEITHER tree
assert "canon/draft.json" not in client
assert all("draft" not in relpath for relpath in list(client) + list(server))

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import pytest
from content_build.errors import BuildError
from content_build.model import Entry, entry_from_raw
from content_build.parse import RawEntry
def _raw(**over) -> RawEntry:
data = {"id": "town.a", "type": "town", "status": "canon",
"secrecy": 0, "related": []}
data.update(over)
return RawEntry(data=data, source="t:1")
def test_namespace_and_slug():
e = entry_from_raw(_raw(id="npc.mera-fenn", type="person",
start_disposition="cold",
knows=[{"fact": "rumor.x", "gate": "warm"}]))
assert e.namespace == "npc"
assert e.slug == "mera-fenn"
def test_category_predicates():
npc = entry_from_raw(_raw(id="npc.t", type="person",
start_disposition="cold",
knows=[{"fact": "rumor.x", "gate": "warm"}]))
person = entry_from_raw(_raw(id="person.p", type="person"))
rumor = entry_from_raw(_raw(id="rumor.x", type="rumor", secrecy=1))
assert npc.is_npc_layer and not npc.is_canon_entity
assert person.is_canon_entity and not person.is_npc_layer
assert rumor.is_knowledge and not rumor.is_canon_entity
def test_knows_parsed_into_links():
e = entry_from_raw(_raw(id="npc.t", type="person", start_disposition="cold",
knows=[{"fact": "rumor.x", "gate": "neutral"}]))
assert e.knows[0].fact_id == "rumor.x"
assert e.knows[0].gate == "neutral"
def test_missing_required_field_raises():
bad = RawEntry(data={"id": "town.a", "type": "town"}, source="t:1")
with pytest.raises(BuildError):
entry_from_raw(bad)
def test_knows_missing_gate_raises():
with pytest.raises(BuildError):
entry_from_raw(_raw(id="npc.t", type="person", start_disposition="cold",
knows=[{"fact": "rumor.x"}]))

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from pathlib import Path
import pytest
from content_build.errors import BuildError
from content_build.parse import parse_bible
BIBLE = """# A bible
Some prose that must be ignored.
```yaml
id: town.a
type: town
status: canon
secrecy: 0
related: []
body: >
Town A.
```
More prose.
```yaml
id: rumor.x
type: rumor
status: canon
secrecy: 1
related: [town.a]
body: >
A rumor.
```
"""
def _write(tmp_path: Path, text: str) -> Path:
p = tmp_path / "bible.md"
p.write_text(text)
return p
def test_extracts_yaml_blocks_and_ignores_prose(tmp_path):
entries = parse_bible(_write(tmp_path, BIBLE))
assert [e.data["id"] for e in entries] == ["town.a", "rumor.x"]
def test_source_carries_filename_and_line(tmp_path):
entries = parse_bible(_write(tmp_path, BIBLE))
assert entries[0].source.startswith("bible.md:")
def test_unterminated_block_raises(tmp_path):
bad = "```yaml\nid: town.a\n" # no closing fence
with pytest.raises(BuildError):
parse_bible(_write(tmp_path, bad))
def test_non_mapping_block_raises(tmp_path):
bad = "```yaml\n- just\n- a\n- list\n```\n"
with pytest.raises(BuildError):
parse_bible(_write(tmp_path, bad))

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import pytest
from content_build.errors import BuildError
from content_build.model import Entry, KnowsLink
from content_build.resolve import resolve
def ladder():
return Entry(id="rule.disposition-ladder", type="rule", status="canon",
secrecy=0, related=[], body="x", source="t:1",
rungs=["hostile", "cold", "neutral", "warm", "trusted"])
def town():
return Entry(id="town.a", type="town", status="canon", secrecy=0,
related=[], body="A town.", source="t:2")
def rumor():
return Entry(id="rumor.x", type="rumor", status="canon", secrecy=1,
related=["town.a"], body="A rumor.", source="t:3")
def npc(**over):
base = dict(id="npc.t", type="person", status="canon", secrecy=0,
related=["town.a"], body="Persona.", source="t:4",
start_disposition="cold",
knows=[KnowsLink("rumor.x", "neutral")])
base.update(over)
return Entry(**base)
def test_valid_world_resolves():
world = resolve([ladder(), town(), rumor(), npc()])
assert world.by_id["npc.t"].id == "npc.t"
def test_duplicate_id():
with pytest.raises(BuildError):
resolve([ladder(), town(), town()])
def test_illegal_namespace():
bad = Entry(id="shrine.s", type="place", status="canon", secrecy=0,
related=[], body="x", source="t:9")
with pytest.raises(BuildError):
resolve([ladder(), bad])
def test_id_type_mismatch():
bad = Entry(id="place.s", type="town", status="canon", secrecy=0,
related=[], body="x", source="t:9")
with pytest.raises(BuildError):
resolve([ladder(), bad])
def test_npc_type_must_be_person():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), npc(type="town")])
def test_dangling_related():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(),
npc(related=["town.nowhere"])])
def test_person_record_with_knows_rejected():
rec = Entry(id="person.p", type="person", status="canon", secrecy=0,
related=[], body="x", source="t:9",
knows=[KnowsLink("rumor.x", "warm")])
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), rec])
def test_npc_missing_start_disposition():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), npc(start_disposition=None)])
def test_knows_target_must_be_knowledge_entry():
# points at the town (a canon entity), not a knowledge entry
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(),
npc(knows=[KnowsLink("town.a", "cold")])])
def test_illegal_gate():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(),
npc(knows=[KnowsLink("rumor.x", "besties")])])
def test_never_is_a_legal_gate():
world = resolve([ladder(), town(), rumor(),
npc(knows=[KnowsLink("rumor.x", "never")])])
assert world.by_id["npc.t"].knows[0].gate == "never"
def test_missing_ladder():
with pytest.raises(BuildError):
resolve([town()])
def test_illegal_start_disposition():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), npc(start_disposition="besties")])
def test_illegal_status():
bad = Entry(id="town.a", type="town", status="draft", secrecy=0,
related=[], body="x", source="t:9")
with pytest.raises(BuildError):
resolve([ladder(), bad])
def test_npc_empty_knows_rejected():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), npc(knows=[])])
def test_non_npc_with_start_disposition_rejected():
rec = Entry(id="person.p", type="person", status="canon", secrecy=0,
related=[], body="x", source="t:9", start_disposition="cold")
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), rec])
def test_empty_rungs_rejected():
empty = Entry(id="rule.disposition-ladder", type="rule", status="canon",
secrecy=0, related=[], body="x", source="t:1", rungs=[])
with pytest.raises(BuildError):
resolve([empty])
def test_canon_entity_nonzero_secrecy_rejected():
bad = Entry(id="town.a", type="town", status="canon", secrecy=2,
related=[], body="x", source="t:9")
with pytest.raises(BuildError):
resolve([ladder(), bad])
def test_non_int_secrecy_raises():
bad = Entry(id="town.a", type="town", status="canon", secrecy="high",
related=[], body="x", source="t:9")
with pytest.raises(BuildError):
resolve([ladder(), bad])
def test_non_list_rungs_raises():
bad_ladder = Entry(id="rule.disposition-ladder", type="rule", status="canon",
secrecy=0, related=[], body="x", source="t:1", rungs="trusted")
with pytest.raises(BuildError):
resolve([bad_ladder])

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# Build-tool dev/CI deps. NOT installed into the api proxy runtime.
PyYAML==6.0.3
pytest==8.3.2