Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
92 lines
3.1 KiB
GDScript
92 lines
3.1 KiB
GDScript
class_name ContentDB
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extends RefCounted
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## Loads authored world content (/content) and cross-checks origin references.
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## Mirrors api/app/content.py so client and api resolve ids identically. This is
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## content integrity, distinct from JSON-schema validation.
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var locations: Dictionary = {}
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var npcs: Dictionary = {}
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var quests: Dictionary = {}
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var items: Dictionary = {}
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var canon_entities: Dictionary = {}
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var topics: Dictionary = {}
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static func default_content_root() -> String:
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return ProjectSettings.globalize_path("res://").path_join("../content").simplify_path()
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static func origin_path(id: String) -> String:
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return default_content_root().path_join("origins").path_join("%s.json" % id)
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static func load_json(abs_path: String) -> Variant:
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var text := FileAccess.get_file_as_string(abs_path)
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return JSON.parse_string(text)
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func load_from(content_root: String) -> void:
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var world := content_root.path_join("world")
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locations = _load_dir(world.path_join("locations"))
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npcs = _load_dir(world.path_join("npcs"))
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quests = _load_dir(world.path_join("quests"))
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items = _load_dir(world.path_join("items"))
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canon_entities = _load_dir(world.path_join("canon"))
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topics = _load_dir(world.path_join("topics"))
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func _load_dir(dir_path: String) -> Dictionary:
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var out: Dictionary = {}
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var dir := DirAccess.open(dir_path)
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if dir == null:
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push_error("content dir not found: %s" % dir_path)
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return out
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for file in dir.get_files():
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if not file.ends_with(".json"):
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continue
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var data: Variant = load_json(dir_path.path_join(file))
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if typeof(data) != TYPE_DICTIONARY or not data.has("id"):
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push_error("bad content file: %s" % file)
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continue
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out[data["id"]] = data
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return out
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func location(id: String) -> Dictionary: return locations.get(id, {})
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func npc(id: String) -> Dictionary: return npcs.get(id, {})
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func quest(id: String) -> Dictionary: return quests.get(id, {})
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func item(id: String) -> Dictionary: return items.get(id, {})
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func has_location(id: String) -> bool: return locations.has(id)
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func has_npc(id: String) -> bool: return npcs.has(id)
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func has_quest(id: String) -> bool: return quests.has(id)
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func has_item(id: String) -> bool: return items.has(id)
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func canon(id: String) -> Dictionary: return canon_entities.get(id, {})
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func topic(id: String) -> Dictionary: return topics.get(id, {})
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func has_canon(id: String) -> bool: return canon_entities.has(id)
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func has_topic(id: String) -> bool: return topics.has(id)
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func companions() -> Array:
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var out: Array = []
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for id in npcs:
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if npcs[id].get("role", "") == "companion":
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out.append(npcs[id])
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return out
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func unresolved_refs(origin: Dictionary) -> Array:
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var missing: Array = []
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var loc: String = origin.get("start_location_id", "")
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if not has_location(loc):
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missing.append("location:%s" % loc)
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var q: Variant = origin.get("start_quest_id", null)
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if q != null and not has_quest(q):
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missing.append("quest:%s" % q)
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for grant in origin.get("inventory_grants", []):
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if not has_item(grant.get("item_id", "")):
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missing.append("item:%s" % grant.get("item_id", ""))
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for npc_id in origin.get("disposition_overrides", {}):
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if not has_npc(npc_id):
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missing.append("npc:%s" % npc_id)
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return missing
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