Files
Code_of_Conquest/docs/ROADMAP.md
Phillip Tarrant df26abd207 feat: Implement Phase 5 Quest System (100% complete)
Add YAML-driven quest system with context-aware offering:

Core Implementation:
- Quest data models (Quest, QuestObjective, QuestReward, QuestTriggers)
- QuestService for YAML loading and caching
- QuestEligibilityService with level, location, and probability filtering
- LoreService stub (MockLoreService) ready for Phase 6 Weaviate integration

Quest Content:
- 5 example quests across difficulty tiers (2 easy, 2 medium, 1 hard)
- Quest-centric design: quests define their NPC givers
- Location-based probability weights for natural quest offering

AI Integration:
- Quest offering section in npc_dialogue.j2 template
- Response parser extracts [QUEST_OFFER:quest_id] markers
- AI naturally weaves quest offers into NPC conversations

API Endpoints:
- POST /api/v1/quests/accept - Accept quest offer
- POST /api/v1/quests/decline - Decline quest offer
- POST /api/v1/quests/progress - Update objective progress
- POST /api/v1/quests/complete - Complete quest, claim rewards
- POST /api/v1/quests/abandon - Abandon active quest
- GET /api/v1/characters/{id}/quests - List character quests
- GET /api/v1/quests/{quest_id} - Get quest details

Frontend:
- Quest tracker sidebar with HTMX integration
- Quest offer modal for accept/decline flow
- Quest detail modal for viewing progress
- Combat service integration for kill objective tracking

Testing:
- Unit tests for Quest models and serialization
- Integration tests for full quest lifecycle
- Comprehensive test coverage for eligibility service

Documentation:
- Reorganized docs into /docs/phases/ structure
- Added Phase 5-12 planning documents
- Updated ROADMAP.md with new structure

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 15:42:55 -06:00

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6.5 KiB
Markdown

# Code of Conquest - Development Roadmap
**Status:** Active Development
**Last Updated:** November 29, 2025
---
## Overview
Code of Conquest is a web-based AI-powered Dungeons & Dragons style game where Claude acts as the Dungeon Master. This roadmap tracks development progress from MVP to public launch.
**Tech Stack:** Flask + Jinja2 + HTMX + Appwrite + RQ + Redis + Anthropic/Replicate APIs
---
## Phase Summary
| Phase | Name | Priority | Status | Tasks |
|-------|------|----------|--------|-------|
| 1-4 | Foundation & Core Systems | - | ✅ Complete | - |
| 5 | [Quest System](phases/Phase5-Quests.md) | High | ⬜ Not Started | 14 |
| 6 | [Story Progression & Lore](phases/Phase6-StoryProgression.md) | High | ⬜ Not Started | 22 |
| 7 | [Multiplayer Sessions](phases/Phase7-Multiplayer.md) | Low | ⬜ Not Started | 25 |
| 8 | [Marketplace](phases/Phase8-Marketplace.md) | Medium | ⬜ Not Started | 17 |
| 9 | [Frontend Polish](phases/Phase9-FrontendPolish.md) | Medium | ⬜ Not Started | 19 |
| 10 | [PWA & Deployment](phases/Phase10-Deployment.md) | High | ⬜ Not Started | 19 |
| 11 | [Beta Testing](phases/Phase11-BetaTesting.md) | High | ⬜ Not Started | 17 |
| 12 | [Launch Preparation](phases/Phase12-Launch.md) | High | ⬜ Not Started | 19 |
**Total Remaining Tasks:** 152
---
## Completed Phases (1-4)
### Phase 1: Foundation
- ✅ Project setup (Flask, Appwrite, Redis)
- ✅ Authentication system
- ✅ User management
### Phase 2: Character System
- ✅ Character creation with origins and classes
- ✅ Attribute system (STR, DEX, CON, INT, WIS, CHA)
- ✅ Skill trees with unlock mechanics
- ✅ Experience and leveling
### Phase 3: Items & Inventory
- ✅ Item system with affixes and rarity
- ✅ Equipment and inventory management
- ✅ NPC shop system
### Phase 4: AI Integration & Core Gameplay
- ✅ AI Dungeon Master integration
- ✅ Turn-based combat system
- ✅ NPC dialogue system with personality and knowledge
- ✅ Location and travel system
- ✅ Session management
- ✅ Action prompt system
---
## Active Development
### Phase 5: Quest System
**Goal:** YAML-driven quest system with context-aware offering
[View Full Phase Document →](phases/Phase5-Quests.md)
**Key Deliverables:**
- Quest data models (Quest, Objective, Reward, Triggers)
- 10+ quests in YAML format
- Context-aware quest offering during gameplay
- Quest acceptance, tracking, and completion
- Quest tracker UI
---
### Phase 6: Story Progression & Lore
**Goal:** Vector database-powered NPC knowledge and world lore
[View Full Phase Document →](phases/Phase6-StoryProgression.md)
**Key Deliverables:**
- Weaviate vector database integration
- World lore content (history, mythology, kingdoms)
- Regional lore for starter region
- NPC knowledge integration via RAG
- Knowledge filtering by NPC role/profession
---
## Upcoming Phases
### Phase 7: Multiplayer Sessions (Low Priority)
**Goal:** Invite-based, time-limited co-op sessions
[View Full Phase Document →](phases/Phase7-Multiplayer.md)
- Premium/Elite tier only
- 2-4 player parties
- AI-generated campaigns
- Realtime synchronization
---
### Phase 8: Marketplace
**Goal:** Player-to-player trading system
[View Full Phase Document →](phases/Phase8-Marketplace.md)
- Auction and fixed-price listings
- Bidding with notifications
- 5% marketplace fee
---
### Phase 9: Frontend Polish
**Goal:** UI/UX improvements and design system
[View Full Phase Document →](phases/Phase9-FrontendPolish.md)
- Dark fantasy aesthetic
- Mobile-responsive design
- HTMX enhancements
- Reusable components
---
### Phase 10: PWA & Deployment
**Goal:** Production deployment as Progressive Web App
[View Full Phase Document →](phases/Phase10-Deployment.md)
- PWA with offline support
- Production infrastructure
- Monitoring and backups
---
### Phase 11: Beta Testing
**Goal:** Gather feedback and stabilize
[View Full Phase Document →](phases/Phase11-BetaTesting.md)
- 10-20 beta testers
- Bug fixing
- Balance tuning
- Performance optimization
---
### Phase 12: Launch Preparation
**Goal:** Marketing, payments, and public launch
[View Full Phase Document →](phases/Phase12-Launch.md)
- Landing page
- Stripe integration
- Legal compliance
- Public launch
---
## Future Phases (Post-Launch)
### Phase 13: Content Expansion
- Additional player classes (Monk, Druid, Warlock, Artificer)
- New locations and quests
- More items and equipment
- Seasonal events
### Phase 14: Advanced Features
- Guild system
- PvP arena
- Crafting system
- Achievement system
- World events
### Phase 15: Mobile Apps
- Native iOS app
- Native Android app
- Mobile-specific optimizations
---
## Success Metrics
### MVP Success (End of Phase 10)
- [ ] 50+ beta users
- [ ] < 3s average API response time
- [ ] < $500/month AI costs
- [ ] 99% uptime
- [ ] < 5% error rate
### Launch Success (End of Phase 12)
- [ ] 500+ registered users
- [ ] 100+ paying subscribers
- [ ] Positive user reviews
- [ ] Profitable (revenue > costs)
- [ ] Active community
### Long-term Success (6 months post-launch)
- [ ] 5,000+ registered users
- [ ] 1,000+ paying subscribers
- [ ] Monthly content updates
- [ ] Growing user base
- [ ] Sustainable business model
---
## Risk Management
| Risk | Impact | Probability | Mitigation |
|------|--------|-------------|------------|
| AI costs exceed budget | High | Medium | Daily monitoring, strict tier limits, cost alerts |
| Appwrite service issues | High | Low | Backup plan to self-host, regular backups |
| Low user adoption | Medium | Medium | Beta testing, marketing, community building |
| Performance issues | Medium | Medium | Load testing, horizontal scaling, caching |
| Security vulnerabilities | High | Low | Regular audits, security-first development |
| Feature creep | Medium | High | Stick to roadmap, resist scope expansion |
---
## Related Documentation
**Project-Wide:**
- [ARCHITECTURE.md](ARCHITECTURE.md) - System architecture
- [DEPLOYMENT.md](DEPLOYMENT.md) - Deployment guide
- [VECTOR_DATABASE_STRATEGY.md](VECTOR_DATABASE_STRATEGY.md) - Lore system design
**API Backend:**
- [API_REFERENCE.md](../api/docs/API_REFERENCE.md) - API endpoints
- [DATA_MODELS.md](../api/docs/DATA_MODELS.md) - Data models
- [GAME_SYSTEMS.md](../api/docs/GAME_SYSTEMS.md) - Game mechanics
- [QUEST_SYSTEM.md](../api/docs/QUEST_SYSTEM.md) - Quest specification
**Web Frontend:**
- [TEMPLATES.md](../public_web/docs/TEMPLATES.md) - Template structure
- [HTMX_PATTERNS.md](../public_web/docs/HTMX_PATTERNS.md) - HTMX patterns
---
**Document Version:** 2.0
**Created:** November 2025
**Maintainer:** Development Team