# Code of Conquest - Development Roadmap **Status:** Active Development **Last Updated:** November 29, 2025 --- ## Overview Code of Conquest is a web-based AI-powered Dungeons & Dragons style game where Claude acts as the Dungeon Master. This roadmap tracks development progress from MVP to public launch. **Tech Stack:** Flask + Jinja2 + HTMX + Appwrite + RQ + Redis + Anthropic/Replicate APIs --- ## Phase Summary | Phase | Name | Priority | Status | Tasks | |-------|------|----------|--------|-------| | 1-4 | Foundation & Core Systems | - | ✅ Complete | - | | 5 | [Quest System](phases/Phase5-Quests.md) | High | ⬜ Not Started | 14 | | 6 | [Story Progression & Lore](phases/Phase6-StoryProgression.md) | High | ⬜ Not Started | 22 | | 7 | [Multiplayer Sessions](phases/Phase7-Multiplayer.md) | Low | ⬜ Not Started | 25 | | 8 | [Marketplace](phases/Phase8-Marketplace.md) | Medium | ⬜ Not Started | 17 | | 9 | [Frontend Polish](phases/Phase9-FrontendPolish.md) | Medium | ⬜ Not Started | 19 | | 10 | [PWA & Deployment](phases/Phase10-Deployment.md) | High | ⬜ Not Started | 19 | | 11 | [Beta Testing](phases/Phase11-BetaTesting.md) | High | ⬜ Not Started | 17 | | 12 | [Launch Preparation](phases/Phase12-Launch.md) | High | ⬜ Not Started | 19 | **Total Remaining Tasks:** 152 --- ## Completed Phases (1-4) ### Phase 1: Foundation - ✅ Project setup (Flask, Appwrite, Redis) - ✅ Authentication system - ✅ User management ### Phase 2: Character System - ✅ Character creation with origins and classes - ✅ Attribute system (STR, DEX, CON, INT, WIS, CHA) - ✅ Skill trees with unlock mechanics - ✅ Experience and leveling ### Phase 3: Items & Inventory - ✅ Item system with affixes and rarity - ✅ Equipment and inventory management - ✅ NPC shop system ### Phase 4: AI Integration & Core Gameplay - ✅ AI Dungeon Master integration - ✅ Turn-based combat system - ✅ NPC dialogue system with personality and knowledge - ✅ Location and travel system - ✅ Session management - ✅ Action prompt system --- ## Active Development ### Phase 5: Quest System **Goal:** YAML-driven quest system with context-aware offering [View Full Phase Document →](phases/Phase5-Quests.md) **Key Deliverables:** - Quest data models (Quest, Objective, Reward, Triggers) - 10+ quests in YAML format - Context-aware quest offering during gameplay - Quest acceptance, tracking, and completion - Quest tracker UI --- ### Phase 6: Story Progression & Lore **Goal:** Vector database-powered NPC knowledge and world lore [View Full Phase Document →](phases/Phase6-StoryProgression.md) **Key Deliverables:** - Weaviate vector database integration - World lore content (history, mythology, kingdoms) - Regional lore for starter region - NPC knowledge integration via RAG - Knowledge filtering by NPC role/profession --- ## Upcoming Phases ### Phase 7: Multiplayer Sessions (Low Priority) **Goal:** Invite-based, time-limited co-op sessions [View Full Phase Document →](phases/Phase7-Multiplayer.md) - Premium/Elite tier only - 2-4 player parties - AI-generated campaigns - Realtime synchronization --- ### Phase 8: Marketplace **Goal:** Player-to-player trading system [View Full Phase Document →](phases/Phase8-Marketplace.md) - Auction and fixed-price listings - Bidding with notifications - 5% marketplace fee --- ### Phase 9: Frontend Polish **Goal:** UI/UX improvements and design system [View Full Phase Document →](phases/Phase9-FrontendPolish.md) - Dark fantasy aesthetic - Mobile-responsive design - HTMX enhancements - Reusable components --- ### Phase 10: PWA & Deployment **Goal:** Production deployment as Progressive Web App [View Full Phase Document →](phases/Phase10-Deployment.md) - PWA with offline support - Production infrastructure - Monitoring and backups --- ### Phase 11: Beta Testing **Goal:** Gather feedback and stabilize [View Full Phase Document →](phases/Phase11-BetaTesting.md) - 10-20 beta testers - Bug fixing - Balance tuning - Performance optimization --- ### Phase 12: Launch Preparation **Goal:** Marketing, payments, and public launch [View Full Phase Document →](phases/Phase12-Launch.md) - Landing page - Stripe integration - Legal compliance - Public launch --- ## Future Phases (Post-Launch) ### Phase 13: Content Expansion - Additional player classes (Monk, Druid, Warlock, Artificer) - New locations and quests - More items and equipment - Seasonal events ### Phase 14: Advanced Features - Guild system - PvP arena - Crafting system - Achievement system - World events ### Phase 15: Mobile Apps - Native iOS app - Native Android app - Mobile-specific optimizations --- ## Success Metrics ### MVP Success (End of Phase 10) - [ ] 50+ beta users - [ ] < 3s average API response time - [ ] < $500/month AI costs - [ ] 99% uptime - [ ] < 5% error rate ### Launch Success (End of Phase 12) - [ ] 500+ registered users - [ ] 100+ paying subscribers - [ ] Positive user reviews - [ ] Profitable (revenue > costs) - [ ] Active community ### Long-term Success (6 months post-launch) - [ ] 5,000+ registered users - [ ] 1,000+ paying subscribers - [ ] Monthly content updates - [ ] Growing user base - [ ] Sustainable business model --- ## Risk Management | Risk | Impact | Probability | Mitigation | |------|--------|-------------|------------| | AI costs exceed budget | High | Medium | Daily monitoring, strict tier limits, cost alerts | | Appwrite service issues | High | Low | Backup plan to self-host, regular backups | | Low user adoption | Medium | Medium | Beta testing, marketing, community building | | Performance issues | Medium | Medium | Load testing, horizontal scaling, caching | | Security vulnerabilities | High | Low | Regular audits, security-first development | | Feature creep | Medium | High | Stick to roadmap, resist scope expansion | --- ## Related Documentation **Project-Wide:** - [ARCHITECTURE.md](ARCHITECTURE.md) - System architecture - [DEPLOYMENT.md](DEPLOYMENT.md) - Deployment guide - [VECTOR_DATABASE_STRATEGY.md](VECTOR_DATABASE_STRATEGY.md) - Lore system design **API Backend:** - [API_REFERENCE.md](../api/docs/API_REFERENCE.md) - API endpoints - [DATA_MODELS.md](../api/docs/DATA_MODELS.md) - Data models - [GAME_SYSTEMS.md](../api/docs/GAME_SYSTEMS.md) - Game mechanics - [QUEST_SYSTEM.md](../api/docs/QUEST_SYSTEM.md) - Quest specification **Web Frontend:** - [TEMPLATES.md](../public_web/docs/TEMPLATES.md) - Template structure - [HTMX_PATTERNS.md](../public_web/docs/HTMX_PATTERNS.md) - HTMX patterns --- **Document Version:** 2.0 **Created:** November 2025 **Maintainer:** Development Team