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code_of_conquest_dnd/content/lore/specimen.md

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SPECIMEN — format example, NOT game canon

A synthetic disposition-gate specimen: the shape a guarded-then-warm NPC and a single earned personal reveal take in the bible. Authored status: candidate, so the build VALIDATES it (--check resolves its gate against the ladder) but emits NOTHING to content/world or content/server. This is a teaching example for the world-building skill, not part of the Margreave. Do not wire real content to these ids.

id: place.specimen-wharf
type: place
status: candidate
secrecy: 0
related: []
body: >
  A generic river wharf, here only to anchor the specimen NPC. Not a real place
  in the Margreave.
id: person.specimen-teague
type: person
status: candidate
secrecy: 0
related: [place.specimen-wharf]
body: >
  Teague, oldest hand on the wharf. Mends nets he no longer sails with. Watches
  everything off the water and says almost none of it.
id: fact.specimen-foreign-coin
type: fact
status: candidate
secrecy: 2
related: [place.specimen-wharf, person.specimen-teague]
body: >
  The dock hands are paid in coin from outside the charter. Someone is buying the
  wharf's silence, a little at a time.
id: npc.specimen-teague
type: person
status: candidate
secrecy: 0
start_disposition: cold
related: [person.specimen-teague, fact.specimen-foreign-coin]
body: >
  Same man as person.specimen-teague; his interactive layer. Curt with strangers,
  not from malice but from a lifetime of watching talkers end up face-down in the
  river. Warms slowly, and when he does the dryness turns to something almost
  fond.

knows:
  - {fact: fact.specimen-foreign-coin, gate: warm}

disposition_notes: >
  Starts cold. Buying his catch, not his story, is what moves him. At warm he
  names the coin; he never speculates aloud about who mints it.