Phillip Tarrant f7c51b79da fix(api): best-effort call logging + non-JSON 200 → ModelError (final-review)
- call_log._default_write: swallow any exception from the default file/
  stdout sink and report to stderr, so a log-write failure (disk full,
  bad permissions, misconfigured CALL_LOG_PATH) never turns a successful
  narration into a 500 (charter §13). Injected write= sinks (used by
  tests) are left to surface their own errors.
- ollama_client.chat: catch ValueError alongside httpx.HTTPError in the
  retry loop so a 200 response with a non-JSON body (JSONDecodeError is
  a ValueError subclass) counts as a failed attempt and falls through to
  ModelError after the one retry, instead of escaping chat() uncaught
  (charter §12 — one retry, then ModelError, nothing else escapes).
- main.py: update stale docstrings — /dm/narrate is now fully wired
  (routing + model call + logging); the other four roles remain stubs.

Regression tests added for both fixes (TDD: watched RED, then GREEN).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 08:45:39 -05:00
2026-07-09 11:17:54 -05:00

coc-rpg

AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.

Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.

The one rule

Code owns state. AI owns text. (charter §2)

Repo layout

/client        Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
  /docs        Client-specific docs (scenes, input, combat wiring)
/api           FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
  /docs        API-specific docs (endpoints, model routing, deploy)
  /prompts     Role prompts — source code, versioned, reviewed (charter §5, §16)
/content       Authored game data — quests, NPC knowledge lists, fallback text
  /quests      Story skeletons and quest definitions
  /npcs        Per-NPC knowledge lists (charter §6 — "the whole design")
  /fallback    Authored degraded-DM text for every AI surface (charter §13)
/docs          Cross-cutting docs — roadmap, ADRs, planning affecting both sides
  /adr         Architecture Decision Records

The three processes (charter §4)

client (GDScript)  ──HTTP──▶  api (FastAPI)  ──▶  Replicate / Ollama

The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.

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