d9caf1dff674ef2320843c1e8a721940715a6313
M3-b — Main Window shell (2a): the exploration HUD frame every screen lives in. Two-panel tabletop split — dark world slot (turn rail, minimap, slide-in system dock, command bar) + the permanent DM narration book wired to the proven /dm/narrate loop (prose-only + refire, considering-state, fallback, fact-harvest). Thin tested ShellState; suite 138/138. Establishes the editor-first UI-scene convention (ADR 0001): screens are authored as .tscn node trees, scripts do on-load work only. Theme gained Button-base DockButton/ParchmentButton + a base RichTextLabel prose style.
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
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