d4ada9bedbd52bd5741f3484aa8071552225f592
Add a Docker-based FastAPI proxy skeleton (charter §4) for parity across dev / homelab VPS / fly.io, plus root .gitignore for Godot 4.7 and Python. - api/Dockerfile: python:3.12-slim, non-root, PORT-aware CMD - api/app/main.py: /health + five role endpoint stubs (§4) - api/requirements.txt: fastapi/uvicorn/httpx/pydantic, pinned - docker-compose.yml: local dev with live reload - api/fly.toml: prod deploy stub with /health check - api/.env.example: key lives in the proxy, never the client (§4) - .gitignore: ignores .env, whitelists .env.example Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
Description
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