- canon_log.py: stringify jsonschema error-path segments before sorting so a future schema mixing array indices and object keys can't TypeError (#1) - main.py: RequestValidationError handler reshapes pydantic body failures into the same {"detail": {"canon_log_errors": [...]}} envelope as schema failures, so the client parses ONE 422 shape (#2a) + tests - pytest.ini: filter the starlette/httpx TestClient deprecation → pristine output (#4) - docs/canon-log.md: living contract for the client (Plan B) — schemas, the §7 boundary, the unified error envelope, per-role injection (#3) Full suite 26 passing, 0 warnings. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
111 lines
4.3 KiB
Markdown
111 lines
4.3 KiB
Markdown
# Canon Log — living contract
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The canon log is the compact structured state code maintains and injects into
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every AI call (charter §11). This is the **contract** the Godot client and the
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FastAPI proxy both bind to. The schemas are the single source of truth; this doc
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is the human-readable companion.
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- Schemas (authoritative): [`/docs/schemas/canon-log.schema.json`](schemas/canon-log.schema.json), [`/docs/schemas/origin.schema.json`](schemas/origin.schema.json)
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- Design rationale: [`superpowers/specs/2026-07-09-canon-log-schema-design.md`](superpowers/specs/2026-07-09-canon-log-schema-design.md)
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## The three layers
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| Layer | Owner | Where | Mutable? |
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|---|---|---|---|
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| World content | authored | `/content/world` (id-referenced) | no — static per playthrough |
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| Origin seed | authored | `/content/origins` | no — an initial-state overlay |
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| **Canon log** | **code (client)** | runtime + save | **yes — evolves every turn** |
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The client **constructs** the canon log at new-game (origin + world + character
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creation) and **maintains** it turn to turn. The proxy never mutates it — it
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**validates** every posted log and rejects an invalid one before any prompt work.
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## Canon log shape
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Full field rules live in `canon-log.schema.json`. Summary:
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```json
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{
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"schema_version": 1,
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"player": { "name": "…", "class_id": "sellsword|assassin|priest", "luck_descriptor": "…" },
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"location": { "id": "…", "name": "…" },
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"party": [ { "id": "…", "name": "…", "disposition": -100..100 } ],
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"recent_events": ["… (≤5, rolling)"],
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"established_facts": ["… (durable, uncapped)"],
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"active_quests": [ { "id": "…", "name": "…", "status": "active|complete|failed", "objective": "…" } ],
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"humiliations": [ { "id": "…", "text": "…", "weight": 1..10, "turn": 0.. } ]
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}
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```
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**The §7 boundary (enforced structurally).** The schema sets
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`additionalProperties: false` on the root and on `player`, and `player` admits
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only `name`, `class_id`, `luck_descriptor`. **Numeric Luck, stats, HP/MP, and
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inventory cannot be represented in the canon log** — the AI never sees a number
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it could use to calculate Luck. Only `luck_descriptor` (e.g. "Fortune spits on
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you") crosses the boundary.
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All string ids match `^[a-z0-9_]+$`.
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## Origin seed shape
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Full rules in `origin.schema.json`. An origin seeds the initial log:
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```json
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{
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"schema_version": 1,
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"id": "…", "display_name": "…", "description": "…",
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"start_location_id": "…",
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"situation": ["…"], "opening_facts": ["…"],
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"disposition_overrides": { "<npc_id>": -100..100 },
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"inventory_grants": [ { "item_id": "…", "qty": 1.. } ],
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"start_quest_id": "…|null",
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"build_constraints": { "allowed_classes": ["sellsword",…], "luck_modifier": 0 }
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}
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```
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Every id an origin references must resolve in world content — the proxy exposes
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`content.unresolved_refs(origin, world)` for that check; `humiliations` are never
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seeded (earned in play).
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## API contract
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The client posts game state to a role endpoint; the body is:
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```json
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{ "canon_log": { …a canon log… } }
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```
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Endpoints (charter §4): `POST /dm/narrate`, `/dm/adjudicate`, `/dm/improvise`,
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`/npc/speak`, `/party/banter`. Each validates `canon_log` and, on success,
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returns the role's result. (Prompt routing is stubbed for now — a valid log
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returns `{"detail": "not implemented"}`.)
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### Error shape — ONE envelope for every 422
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Whether the log fails the JSON Schema **or** the request body is malformed at the
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pydantic layer (missing/mistyped `canon_log`), the proxy returns the **same**
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shape, so the client parses one thing:
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```json
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HTTP 422
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{ "detail": { "canon_log_errors": ["<message>", "<message>", …] } }
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```
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Client rule: on 422, read `detail.canon_log_errors` (a list of strings). It is
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never the raw pydantic error list. A degraded-DM fallback (charter §13) should
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fire on any non-200 rather than surfacing these strings to the player — they are
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for logs and development.
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## Per-role injection
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The canon log is the shared base of every call; roles add their own extras (the
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log never grows per-role fields):
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| Role | Log + … |
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|---|---|
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| Narrator | log only |
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| NPC | log + persona, `knowledge[]`, `available_moves[]` (§6) |
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| Improviser | log + the whitelisted event-change set (§7) |
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| Banter | log, with `humiliations` as primary source (§9) |
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| Adjudicator | log + the current legal action set |
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