c171299cb42d61d36c99f67bee90fd36559739e1
Content (lore, economy, items, quests, map) was untracked and unbounded. Bound it: a second roadmap (content/roadmap.md) with Spine / Bill of Materials / Backlog, demand-driven by the milestone that consumes it. - Vertical slice = one town + one dungeon (adopt + deepen Greywater). - Ghaul the Yoke is the ledger chain's patron, so the quest chain and the cosmology are one object, not two. - Economy splits per §18: the loop is code (M8), the numbers are content. Currency = 1g/100s/10,000c, copper as the stored atom; lands before M7. - Build tool needs `item` + `quest` namespaces; locations already exist. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
Description
Languages
Text
100%