construct() takes a seed, not a stat block. It rebuilds the RNG and rolls the attributes itself, so it never trusts a number handed to it (§2) and the same seed yields an identical character, hidden Luck included (§10). The whole character is reproducible from four primitives: seed, race_id, calling_id, spend. The rng parameter is dropped — the seed is now the only source of randomness. The roll is 3d6 with a hard floor of 8. Straight 3d6 puts ~9% on a primary the +3 pool cannot rescue, and a character bad at the one thing he is FOR is not grit — it is the fine §7 forbids, paid for twenty hours. LCK is unspendable, not merely hidden: spending on it is a validation error. GameState.stats becomes GameState.sheet. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
227 lines
7.5 KiB
GDScript
227 lines
7.5 KiB
GDScript
extends "res://addons/gut/test.gd"
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const NewGame = preload("res://scripts/newgame/new_game.gd")
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const ContentDB = preload("res://scripts/content/content_db.gd")
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var world
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func before_each():
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world = ContentDB.new()
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world.load_from(ContentDB.default_content_root())
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func _deserter() -> Dictionary:
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return ContentDB.load_json(ContentDB.origin_path("deserter"))
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func _creation(overrides := {}) -> Dictionary:
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var c := {
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"name": "Aldric",
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"race_id": "human",
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"calling_id": "sellsword",
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"seed": 8675309,
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"spend": {},
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"skills": ["athletics", "endurance"],
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"bonus_skill": "perception",
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}
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for k in overrides:
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c[k] = overrides[k]
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return c
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func _build(creation: Dictionary) -> Dictionary:
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return NewGame.construct(_deserter(), world, creation)
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func test_same_seed_yields_an_identical_character():
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# The determinism guarantee (§10). Two independent constructs, one seed.
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var a := _build(_creation())
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var b := _build(_creation())
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assert_true(a["ok"] and b["ok"])
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assert_eq(a["state"].sheet.attributes, b["state"].sheet.attributes)
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assert_eq(a["state"].luck, b["state"].luck, "even the hidden Luck is reproducible")
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func test_a_different_seed_yields_a_different_character():
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var a := _build(_creation())
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var b := _build(_creation({"seed": 1234567}))
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assert_ne(a["state"].sheet.attributes, b["state"].sheet.attributes)
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func test_every_attribute_respects_the_floor_of_eight():
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# 3d6 can roll 3. The floor is a design guarantee, not a dice accident.
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for s in range(40):
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var res := _build(_creation({"seed": s}))
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assert_true(res["ok"], str(res["errors"]))
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for stat in Attributes.IDS:
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assert_true(int(res["state"].sheet.attributes[stat]) >= 8,
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"seed %d rolled %s below the floor" % [s, stat])
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func test_spend_is_additive_on_top_of_the_roll():
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var base := _build(_creation())
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var spent := _build(_creation({"spend": {"str": 2, "con": 1}}))
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assert_eq(int(spent["state"].sheet.attributes["str"]),
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int(base["state"].sheet.attributes["str"]) + 2)
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assert_eq(int(spent["state"].sheet.attributes["con"]),
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int(base["state"].sheet.attributes["con"]) + 1)
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assert_eq(int(spent["state"].sheet.attributes["dex"]),
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int(base["state"].sheet.attributes["dex"]), "unspent stats are untouched")
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func test_spend_over_the_pool_is_rejected():
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var res := _build(_creation({"spend": {"str": 2, "con": 2}}))
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assert_false(res["ok"])
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assert_true("spend" in str(res["errors"]).to_lower())
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func test_spend_cannot_be_negative():
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var res := _build(_creation({"spend": {"str": -2, "con": 1}}))
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assert_false(res["ok"], "additive only — there is no [-]")
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func test_luck_can_never_be_spent():
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# §7: LCK is untouchable at creation. Not hidden — impossible.
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var res := _build(_creation({"spend": {"lck": 3}}))
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assert_false(res["ok"])
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func test_skills_must_come_from_the_callings_pool():
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var res := _build(_creation({"skills": ["athletics", "sorcery"]}))
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assert_false(res["ok"], "sorcery is not in the sellsword's pool")
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func test_skills_must_be_the_right_count():
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var res := _build(_creation({"skills": ["athletics"]}))
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assert_false(res["ok"], "a sellsword picks 2")
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func test_skills_reject_a_duplicate():
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var res := _build(_creation({"skills": ["athletics", "athletics"]}))
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assert_false(res["ok"])
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func test_an_elf_cannot_spend_a_pick_on_perception():
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# He already has it. A pick that buys nothing is a trap, not a choice.
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var res := _build(_creation({
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"race_id": "elf", "bonus_skill": "",
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"skills": ["athletics", "perception"]}))
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assert_false(res["ok"])
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func test_the_elf_is_granted_perception_anyway():
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var res := _build(_creation({
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"race_id": "elf", "bonus_skill": "", "skills": ["athletics", "endurance"]}))
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assert_true(res["ok"], str(res["errors"]))
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assert_true(res["state"].sheet.is_proficient("perception"))
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func test_a_human_must_choose_a_bonus_skill():
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var res := _build(_creation({"bonus_skill": ""}))
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assert_false(res["ok"])
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func test_a_non_human_must_not_have_one():
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var res := _build(_creation({"race_id": "dwarf", "bonus_skill": "stealth"}))
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assert_false(res["ok"])
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func test_the_humans_bonus_skill_confers_proficiency():
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var res := _build(_creation()) # human, bonus_skill perception
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assert_true(res["ok"], str(res["errors"]))
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assert_true(res["state"].sheet.is_proficient("perception"))
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func test_the_character_starts_whole():
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var res := _build(_creation())
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var sheet = res["state"].sheet
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assert_eq(sheet.hp, sheet.max_hp())
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assert_eq(sheet.mp, sheet.max_mp())
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func test_a_calling_the_origin_forbids_is_rejected():
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var o := _deserter()
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o["build_constraints"] = o["build_constraints"].duplicate(true)
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o["build_constraints"]["allowed_callings"] = ["bonesetter"]
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var res := NewGame.construct(o, world, _creation())
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assert_false(res["ok"])
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func test_no_luck_number_and_no_attributes_reach_the_log():
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# §7 + §11: the log carries only what the AI narrates from.
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var res := _build(_creation())
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var pd: Dictionary = res["log"].player.to_dict()
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assert_eq(pd.keys().size(), 4)
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assert_false("luck" in pd)
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assert_false("attributes" in pd)
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assert_true(res["state"].luck >= Luck.MIN and res["state"].luck <= Luck.MAX)
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func test_inventory_and_dispo_land_in_state_not_log():
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var res := _build(_creation())
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assert_eq(res["state"].inventory.get("worn_shortsword", 0), 1)
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assert_eq(res["state"].purse_copper, 47, "the deserter is down to his last coin")
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assert_false("copper" in res["state"].inventory, "money is never an inventory row")
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assert_false("inventory" in res["log"].to_dict())
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func test_companion_dispositions_from_overrides():
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var res := _build(_creation())
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assert_eq(res["log"].party_member("brannoc_thane").disposition, 40)
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assert_eq(res["log"].party_member("cadwyn_vell").disposition, 15)
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func test_situation_and_facts_seeded():
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var res := _build(_creation())
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assert_eq(res["log"].recent_events.size(), 2)
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assert_true("the player deserted the Iron Kettle mercenary company" in res["log"].established_facts)
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assert_eq(res["log"].humiliations.size(), 0)
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func test_active_quest_resolved_from_world():
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var res := _build(_creation())
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assert_eq(res["log"].active_quests.size(), 1)
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assert_eq(res["log"].active_quests[0].id, "find_the_ledger")
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assert_eq(res["log"].active_quests[0].status, "active")
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func test_null_start_quest_yields_no_quest():
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var o := _deserter()
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o["start_quest_id"] = null
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var res := NewGame.construct(o, world, _creation())
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assert_eq(res["log"].active_quests.size(), 0)
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func test_unresolved_origin_is_rejected():
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var o := _deserter()
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o["start_location_id"] = "nowhere"
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var res := NewGame.construct(o, world, _creation())
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assert_false(res["ok"])
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assert_true("unresolved ref: location:nowhere" in res["errors"])
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func test_empty_name_is_rejected():
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var missing_name := _build(_creation({"name": ""}))
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assert_false(missing_name["ok"])
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assert_true(missing_name["errors"].size() > 0)
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assert_null(missing_name["log"])
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var whitespace_name := _build(_creation({"name": " "}))
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assert_false(whitespace_name["ok"])
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assert_true(whitespace_name["errors"].size() > 0)
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assert_null(whitespace_name["log"])
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func test_non_companion_override_goes_to_state_not_log():
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world.npcs["oda_fenn"] = {"id": "oda_fenn", "name": "Oda Fenn", "role": "npc"}
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var o := _deserter()
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o["disposition_overrides"] = {"brannoc_thane": 40, "oda_fenn": -25}
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var res := NewGame.construct(o, world, _creation())
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assert_true(res["ok"], str(res["errors"]))
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assert_eq(res["state"].npc_dispositions["oda_fenn"], -25)
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assert_null(res["log"].party_member("oda_fenn"))
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for m in res["log"].to_dict()["party"]:
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assert_ne(m["id"], "oda_fenn")
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assert_eq(res["log"].party_member("brannoc_thane").disposition, 40)
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