Phillip Tarrant bd49e118d5 feat(newgame): the seeded creation pipeline
construct() takes a seed, not a stat block. It rebuilds the RNG and rolls the
attributes itself, so it never trusts a number handed to it (§2) and the same seed
yields an identical character, hidden Luck included (§10). The whole character is
reproducible from four primitives: seed, race_id, calling_id, spend. The rng
parameter is dropped — the seed is now the only source of randomness.

The roll is 3d6 with a hard floor of 8. Straight 3d6 puts ~9% on a primary the +3
pool cannot rescue, and a character bad at the one thing he is FOR is not grit —
it is the fine §7 forbids, paid for twenty hours.

LCK is unspendable, not merely hidden: spending on it is a validation error.
GameState.stats becomes GameState.sheet.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 20:43:51 -05:00
2026-07-11 11:13:16 -05:00
2026-07-09 11:17:54 -05:00

coc-rpg

AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.

Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.

The one rule

Code owns state. AI owns text. (charter §2)

Repo layout

/client        Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
  /docs        Client-specific docs (scenes, input, combat wiring)
/api           FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
  /docs        API-specific docs (endpoints, model routing, deploy)
  /prompts     Role prompts — source code, versioned, reviewed (charter §5, §16)
/content       Authored game data — quests, NPC knowledge lists, fallback text
  /quests      Story skeletons and quest definitions
  /npcs        Per-NPC knowledge lists (charter §6 — "the whole design")
  /fallback    Authored degraded-DM text for every AI surface (charter §13)
/docs          Cross-cutting docs — roadmap, ADRs, planning affecting both sides
  /adr         Architecture Decision Records

The three processes (charter §4)

client (GDScript)  ──HTTP──▶  api (FastAPI)  ──▶  Replicate / Ollama

The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.

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