Six bugs this project shipped into a branch, what let each through, and the guard that now catches it. They share a shape: the test passed, and the test was wrong. - a regression test that constructed its own correct object, so reverting the bug left the suite green - GDScript default params turning an arity change into a silent miscompile, invisible to a grep for the renamed field (grep cannot see positional args) - a determinism test comparing two runs that would change together - a closed move vocabulary that was not bounded, because the model could repeat a tag and choose an amount in unary - a roster written down in four places with only one pair guarded — including a shipped authoring skill that would have emitted origins allowing zero callings - generated content that has a client consumer Linked from CLAUDE.md §18 and docs/README.md. Also records M4-a on the roadmap with its live end-to-end proof. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
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Traps
Bugs this project has already shipped into a branch, what let them through, and the guard that now catches them. Read before writing tests; each entry is a class of mistake, not a one-off.
The pattern in almost all of them: the test passed, and the test was wrong. A green suite is evidence only if the test can fail.
1. A regression test that cannot fail against the bug is not a regression test
M4-a. LogPlayer.new() changed from (name, class_id, luck_descriptor) to
(name, race_id, calling_id, luck_descriptor). Three callers kept the old 3-argument
shape. The fix added a test — which constructed its own correct LogPlayer and asserted
the constructor worked. You could revert the broken call site and the suite stayed green.
The guard: a regression test must assert on the thing that was broken, not on a
fresh correct instance of the same type. Here, that meant asserting on the seed log the
call site builds (test_main_window_shell.gd), not on a LogPlayer the test made.
Prove it. Before accepting a fix, re-break the code, run the suite, and watch the new test fail. If it doesn't, the test is decoration. This is now the standard for any fix that claims to guard a regression.
2. GDScript default parameters turn an arity change into a silent miscompile
M4-a. Every parameter of LogPlayer._init has a default, so
LogPlayer.new("Vexcca", "sellsword", "Fortune spits on you") — the old 3-arg call —
compiled without a warning against the new 4-arg signature. "sellsword" bound to
race_id (rejected → ""), the Luck descriptor bound to calling_id (rejected → ""),
and luck_descriptor defaulted to "". The live shell and both proving scenes emitted a
player block of four empty strings — which fails the very JSON Schema that migration had
just tightened. Two push_errors fired into a log nobody was reading.
Why it survived review: the migration was verified with
grep -rn "class_id" client api docs content, which came back clean. Grep cannot see
positional arguments. The field name was gone; the call sites were not.
The guard: when changing a function's arity or parameter order, grep for the
callers (grep -rn "LogPlayer.new("), never for the field name. And if the type is
constructed in a scene or harness that no unit test touches, that is exactly where the
bug will live — write the test that loads it.
3. A determinism test that compares two runs tests nothing
M4-a. Character creation is seeded: the same seed must always produce the same
character (charter §10). The test built the character twice and asserted the two were
equal. Both runs change together — so reordering Attributes.IDS from
str,dex,con,fth,mag to anything else would have silently rewritten every seeded
character in every future save, with the suite fully green.
The guard: pin the stream, not the symmetry. test_golden_vector_pins_the_rng_stream
hardcodes the exact five attribute values and the exact hidden Luck for a fixed seed. It
was proven to fail against a reordered Attributes.IDS.
Any RNG-order contract (creation now; combat seeding at M5; saves at M9) needs a golden vector. Two-runs-agree is not a determinism test.
4. A closed vocabulary is not bounded if the model can repeat a tag
Currency. Charter §6 gives NPCs eight moves and no quantity argument, deliberately:
the model picks from a closed vocabulary and never invents a number (§2). But
TagExtractor returns every occurrence of a tag, MoveValidator is a pure membership
test, and MoveApplier looped and applied each one. So a model emitting
[MOVE: accept_item(copper)] forty-seven times drained a 47-copper purse, and ten
[MOVE: give_item(gold)] tags minted 100,000c.
The model chose the amount, in unary. Rejecting a quantity argument bought nothing; repetition smuggled the integer back in.
The guard: a move applies at most once per reply, keyed on name(id). And
adjust_disposition's MAX_DELTA now caps the reply's net swing — it used to clamp
per tag, so three +15s moved standing by 45, the exact "wholesale swing" its own
comment forbids.
The general lesson: when the defence is "the model can only pick from a list," ask what happens if it picks the same item N times. Validation that is a membership test is not a rate limit.
5. One fact, two homes — and only one of them is guarded
M4-a. The calling roster (sellsword, reaver, …) needs to be known by the client
(Callings.IDS), the JSON Schema the API validates against, the origin schema, and the
content blurb files. A parity test guarded code ↔ canon-log schema. It did not guard:
docs/canon-log.md— the cross-boundary contract doc, still documentingclass_id..claude/skills/world-building/references/schema.md— a shipped authoring tool whose job is to emit content in the exact format the build consumes. It still told authors to writeallowed_classes. Any origin authored with it would have been rejected by the schema, and at runtimeNewGamewould have readallowed_callings→[]→ every calling forbidden.
The guard: when a roster or enum exists in more than one place, enumerate every copy — including prose docs and tooling — and add a parity test per machine-readable copy. Ask specifically: is there a doc, a skill, or a template that also writes this down?
6. Generated content has a client consumer
Duncarrow purge. content/world/** is emitted by content_build, but it is also
read by the client (content_db.gd via the harnesses, plus test_content_db.gd).
Deleting generated content is therefore a client change, not a content change, and will
break client tests.
The guard: after any content change, run PYTHONPATH=tools python3 -m content_build --check, then git diff --stat dev...HEAD -- content/world content/server and confirm
nothing changed that you did not intend.
The checklist this all reduces to
- Can the new test fail? Re-break the code and watch it. If it can't fail, it isn't a test.
- Changed an arity or parameter order? Grep the callers, not the field name.
- Anything seeded? Pin the stream with a golden vector.
- Anything the model can emit? Ask what happens if it emits it twice.
- Any fact written down twice? Guard every copy — including docs and tooling.
- Touched content? Check the generated tree and the build.