b4b72e472e3eb82f1d0006f1e29547ef74035c00
Six bugs this project shipped into a branch, what let each through, and the guard that now catches it. They share a shape: the test passed, and the test was wrong. - a regression test that constructed its own correct object, so reverting the bug left the suite green - GDScript default params turning an arity change into a silent miscompile, invisible to a grep for the renamed field (grep cannot see positional args) - a determinism test comparing two runs that would change together - a closed move vocabulary that was not bounded, because the model could repeat a tag and choose an amount in unary - a roster written down in four places with only one pair guarded — including a shipped authoring skill that would have emitted origins allowing zero callings - generated content that has a client consumer Linked from CLAUDE.md §18 and docs/README.md. Also records M4-a on the roadmap with its live end-to-end proof. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
Description
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