b15bd2bb1e79df83bcde5f43310932f2055f1b09
Author gritty, disposition-gated Margreave content (lore bible + hand-authored quest/item/location/origin JSON) that reconciles against existing canon before writing, holds the world's hard-by-default / warm-when-earned NPC tone, and keeps the content_build --check gate green. - SKILL.md: read-before-write workflow, read-only on existing canon (propose diffs, require approval), build+check+pytest as the done bar. - references/schema.md: full bible + JSON contract, secrecy scale, gate model. - references/tone.md: tone contract + NPC disposition-warmth model. - scripts/canon_index.py: dumps existing ids for reconciliation. - evals/: 3 test cases (all green in isolated-worktree runs). Un-ignore /.claude/skills/ so project skills are versioned like code; all other .claude/ dirs (root + nested api/client) stay ignored. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
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