The three denominations are move tokens, not stored buckets — there is one integer, so change-making never arises. The deserter is down to 47c: under a silver, so he cannot cover a bed and the player sees it on turn one. A parity test guards the code-side ratios against the content-side ids. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
/content/world/items
Item definitions — gear, consumables, cursed items — each with a stable id.
An origin's inventory_grants resolves item ids here.
Cursed/blessed items move Luck (charter §7): a cursed blade granting +4 STR and −5 LCK is the most interesting item in this game. The item system supports the STR/LCK split on day one. Numeric effects live in game state; only narrative-worthy items surface as canon-log facts.