Files
code_of_conquest_dnd/client/tests/unit/test_npc_content.gd
Phillip Tarrant c106dbbd37 feat(currency): money moves through the bounded vocabulary (§6)
give_item(gold) is +10,000c and does NOT mark gifts_given — that gate is a
global one-shot keyed by item id, so marking money would let an NPC pay you
exactly once per campaign. accept_item(<denom>) is offered only for the
denominations the purse can actually pay.

The eight moves do not grow. MoveValidator is untouched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:32:14 -05:00

78 lines
2.8 KiB
GDScript

extends "res://addons/gut/test.gd"
const NpcContent = preload("res://scripts/npc/npc_content.gd")
func _fenn() -> Dictionary:
return {"id": "fenn", "capabilities": {
"offerable_quests": ["find_the_ledger"],
"giveable_items": [],
"revealable_topics": ["varrell_twins", "fenns_debt"]}}
func test_universal_moves_always_present():
var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new())
for m in ["adjust_disposition", "refuse", "end_conversation", "become_hostile"]:
assert_true(m in moves, "missing universal move %s" % m)
func test_offers_unstarted_quest_and_unrevealed_topics():
var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new())
assert_true("offer_quest(find_the_ledger)" in moves)
assert_true("reveal(varrell_twins)" in moves)
assert_true("reveal(fenns_debt)" in moves)
func test_active_quest_is_not_offered_again():
var log = CanonLog.new()
log.add_quest("find_the_ledger", "x", "y")
var moves = NpcContent.available_moves(_fenn(), GameState.new(), log)
assert_false("offer_quest(find_the_ledger)" in moves)
func test_revealed_topic_drops_out():
var gs = GameState.new()
gs.mark_revealed("varrell_twins")
var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new())
assert_false("reveal(varrell_twins)" in moves)
assert_true("reveal(fenns_debt)" in moves)
func test_accept_item_offered_per_held_item():
var gs = GameState.new()
gs.add_item("worn_shortsword", 2)
var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new())
assert_true("accept_item(worn_shortsword)" in moves)
func test_a_broke_party_is_asked_for_nothing():
var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new())
for denom in ["copper", "silver", "gold"]:
assert_false("accept_item(%s)" % denom in moves, "an empty purse cannot pay a %s" % denom)
func test_accept_item_denomination_gated_on_affordability():
var gs = GameState.new()
gs.grant("copper", 347)
var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new())
assert_true("accept_item(copper)" in moves)
assert_true("accept_item(silver)" in moves)
assert_false("accept_item(gold)" in moves, "347c cannot pay a gold coin")
func test_a_gold_coin_is_asked_for_once_affordable():
var gs = GameState.new()
gs.grant("gold", 1)
var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new())
assert_true("accept_item(gold)" in moves)
func test_currency_gift_is_offered_repeatedly():
var npc := _fenn()
npc["capabilities"]["giveable_items"] = ["copper", "amulet"]
var gs = GameState.new()
gs.mark_gift_given("copper")
gs.mark_gift_given("amulet")
var moves = NpcContent.available_moves(npc, gs, CanonLog.new())
assert_true("give_item(copper)" in moves, "money is not a one-shot gift")
assert_false("give_item(amulet)" in moves, "a real item still is")