extends "res://addons/gut/test.gd" const NpcContent = preload("res://scripts/npc/npc_content.gd") func _fenn() -> Dictionary: return {"id": "fenn", "capabilities": { "offerable_quests": ["find_the_ledger"], "giveable_items": [], "revealable_topics": ["varrell_twins", "fenns_debt"]}} func test_universal_moves_always_present(): var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new()) for m in ["adjust_disposition", "refuse", "end_conversation", "become_hostile"]: assert_true(m in moves, "missing universal move %s" % m) func test_offers_unstarted_quest_and_unrevealed_topics(): var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new()) assert_true("offer_quest(find_the_ledger)" in moves) assert_true("reveal(varrell_twins)" in moves) assert_true("reveal(fenns_debt)" in moves) func test_active_quest_is_not_offered_again(): var log = CanonLog.new() log.add_quest("find_the_ledger", "x", "y") var moves = NpcContent.available_moves(_fenn(), GameState.new(), log) assert_false("offer_quest(find_the_ledger)" in moves) func test_revealed_topic_drops_out(): var gs = GameState.new() gs.mark_revealed("varrell_twins") var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new()) assert_false("reveal(varrell_twins)" in moves) assert_true("reveal(fenns_debt)" in moves) func test_accept_item_offered_per_held_item(): var gs = GameState.new() gs.add_item("worn_shortsword", 2) var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new()) assert_true("accept_item(worn_shortsword)" in moves) func test_a_broke_party_is_asked_for_nothing(): var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new()) for denom in ["copper", "silver", "gold"]: assert_false("accept_item(%s)" % denom in moves, "an empty purse cannot pay a %s" % denom) func test_accept_item_denomination_gated_on_affordability(): var gs = GameState.new() gs.grant("copper", 347) var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new()) assert_true("accept_item(copper)" in moves) assert_true("accept_item(silver)" in moves) assert_false("accept_item(gold)" in moves, "347c cannot pay a gold coin") func test_a_gold_coin_is_asked_for_once_affordable(): var gs = GameState.new() gs.grant("gold", 1) var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new()) assert_true("accept_item(gold)" in moves) func test_currency_gift_is_offered_repeatedly(): var npc := _fenn() npc["capabilities"]["giveable_items"] = ["copper", "amulet"] var gs = GameState.new() gs.mark_gift_given("copper") gs.mark_gift_given("amulet") var moves = NpcContent.available_moves(npc, gs, CanonLog.new()) assert_true("give_item(copper)" in moves, "money is not a one-shot gift") assert_false("give_item(amulet)" in moves, "a real item still is")