Implements the docs restructure half of the content-track design (the
currency item is code and stays unbuilt). Content stops being unbounded:
the work is now a countable checklist with an end.
content/roadmap.md — new. Three sections, only one of which is ever the
work:
Spine Greywater Docks + one dungeon, patron Ghaul the Yoke; the
cosmology touching ground. Plus what is already canon.
BOM ~57 discrete pieces for a complete, playable game, per
milestone. Numbers, not vibes.
Backlog Everything the slice does not need. Not a debt — where ideas
go to be safe.
Its rule: never author anything that is not in the Bill of Materials.
The BOM carries a Fixed/Variable column — the seven-campaign saga spec's
only ask of this table. ~37 fixed / ~20 variable: a second town costs the
20, not the 57. That is also the exact split v2 generation would need.
content/lore/canon-roadmap.md becomes a pointer (older specs and plans
reference the old path). An items-and-prices table does not belong under
lore/.
docs/roadmap.md — M4..M9 each gain a "Content it consumes →" line into
the BOM.
world-building skill — SKILL.md and evals.json now point at
content/roadmap.md, and the skill is told to respect the BOM rule: ideas
that arrive during authoring go to the Backlog, not into the world.
Build + --check green; generated content/world and content/server are
byte-identical. No Python touched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
12 lines
477 B
Markdown
12 lines
477 B
Markdown
# Moved
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The canon roadmap is now the **content roadmap**: [`content/roadmap.md`](../roadmap.md).
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It grew past canon — it holds the Spine, a Bill of Materials (items, prices,
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quests, the map), and a Backlog. An items-and-prices table does not belong under
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`lore/`. See the
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[content-track design](../../docs/superpowers/specs/2026-07-12-content-track-design.md).
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This pointer exists because older specs and plans reference the old path. It holds
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no canon and emits nothing.
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