Hand-written like items/ — no build-tool namespace needed. Blurbs are content; mechanics are code, and a test asserts the blurb files carry no hit dice. The prose is placeholder; swapping it later touches no code, which is what stops the content BOM from blocking the engine. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
/content/world — static, ID-referenced content
The shared world. Authored once, identical every playthrough. Everything here
carries a stable string id that origins and the canon log reference. Never
seed initial state here — that is an origin's job (/content/origins).
/locations Towns, dungeons, points of interest. id → location
/npcs Persona + knowledge lists (charter §6). id → npc
/quests Story skeletons and quest definitions (charter §17). id → quest
/items Gear, consumables, cursed items (charter §7). id → item
New-game construction resolves every id an origin references (start location, start quest, granted items, seeded companions) against this content, and fails loudly if one is missing. Keep ids stable — a rename is a breaking change.