Phillip Tarrant 9e8fc55a44 docs(content): create the content roadmap — Spine, BOM, Backlog
Implements the docs restructure half of the content-track design (the
currency item is code and stays unbuilt). Content stops being unbounded:
the work is now a countable checklist with an end.

content/roadmap.md — new. Three sections, only one of which is ever the
work:
  Spine     Greywater Docks + one dungeon, patron Ghaul the Yoke; the
            cosmology touching ground. Plus what is already canon.
  BOM       ~57 discrete pieces for a complete, playable game, per
            milestone. Numbers, not vibes.
  Backlog   Everything the slice does not need. Not a debt — where ideas
            go to be safe.

Its rule: never author anything that is not in the Bill of Materials.

The BOM carries a Fixed/Variable column — the seven-campaign saga spec's
only ask of this table. ~37 fixed / ~20 variable: a second town costs the
20, not the 57. That is also the exact split v2 generation would need.

content/lore/canon-roadmap.md becomes a pointer (older specs and plans
reference the old path). An items-and-prices table does not belong under
lore/.

docs/roadmap.md — M4..M9 each gain a "Content it consumes →" line into
the BOM.

world-building skill — SKILL.md and evals.json now point at
content/roadmap.md, and the skill is told to respect the BOM rule: ideas
that arrive during authoring go to the Backlog, not into the world.

Build + --check green; generated content/world and content/server are
byte-identical. No Python touched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 17:31:30 -05:00
2026-07-11 11:13:16 -05:00
2026-07-09 11:17:54 -05:00

coc-rpg

AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.

Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.

The one rule

Code owns state. AI owns text. (charter §2)

Repo layout

/client        Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
  /docs        Client-specific docs (scenes, input, combat wiring)
/api           FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
  /docs        API-specific docs (endpoints, model routing, deploy)
  /prompts     Role prompts — source code, versioned, reviewed (charter §5, §16)
/content       Authored game data — quests, NPC knowledge lists, fallback text
  /quests      Story skeletons and quest definitions
  /npcs        Per-NPC knowledge lists (charter §6 — "the whole design")
  /fallback    Authored degraded-DM text for every AI surface (charter §13)
/docs          Cross-cutting docs — roadmap, ADRs, planning affecting both sides
  /adr         Architecture Decision Records

The three processes (charter §4)

client (GDScript)  ──HTTP──▶  api (FastAPI)  ──▶  Replicate / Ollama

The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.

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