Phillip Tarrant 997fef1803
Some checks failed
content-build / build (push) Failing after 2s
Merge feature/duncarrow-purge into dev
Delete the Duncarrow scaffolding; preserve the infrastructure it carried.

- rule.disposition-ladder reparented into content/lore/mechanics.md (required
  exactly once by the build; moved atomically with the deletion)
- content/lore/specimen.md: synthetic status=candidate disposition-gate specimen
  (validated by --check, emitted nowhere), teaching both an earned warm reveal
  and a never-gated core secret
- duncarrow.md + 23 generated JSON + test_duncarrow.py removed
- world-building skill repointed: structure -> specimen.md, voice -> cosmology.md;
  3 evals rewritten cosmology-aware
- repaired the client consumers the purge broke: content_db no longer errors on
  an absent content dir, and the no-body-on-client secrecy guard is asserted
  structurally so it cannot pass vacuously

--check exit 0, pytest 45, client GUT 149/149.
2026-07-12 16:06:44 -05:00
2026-07-11 11:13:16 -05:00
2026-07-09 11:17:54 -05:00

coc-rpg

AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.

Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.

The one rule

Code owns state. AI owns text. (charter §2)

Repo layout

/client        Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
  /docs        Client-specific docs (scenes, input, combat wiring)
/api           FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
  /docs        API-specific docs (endpoints, model routing, deploy)
  /prompts     Role prompts — source code, versioned, reviewed (charter §5, §16)
/content       Authored game data — quests, NPC knowledge lists, fallback text
  /quests      Story skeletons and quest definitions
  /npcs        Per-NPC knowledge lists (charter §6 — "the whole design")
  /fallback    Authored degraded-DM text for every AI surface (charter §13)
/docs          Cross-cutting docs — roadmap, ADRs, planning affecting both sides
  /adr         Architecture Decision Records

The three processes (charter §4)

client (GDScript)  ──HTTP──▶  api (FastAPI)  ──▶  Replicate / Ollama

The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.

Description
No description provided
Readme 3.3 MiB
Languages
Text 100%