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code_of_conquest_dnd/client/run_tests.sh

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#!/usr/bin/env bash
# Headless GUT runner. Imports the project first so global class_name refs
# resolve on a fresh checkout / after new class_name scripts are added.
# Fallback if --import misbehaves on some builds: godot --headless --editor --quit
set -uo pipefail
cd "$(dirname "$0")"
godot --headless --import >/dev/null 2>&1 || true
godot --headless -s res://addons/gut/gut_cmdln.gd -gconfig=res://.gutconfig.json "$@"