Files
code_of_conquest_dnd/content
Phillip Tarrant 800811dac2 docs: canon log schema + origin seed design
Design spec for the §11 canon log, plus origin seeds as thin initial-state
overlays over a single static world. Three layers (world content / origin seed /
runtime canon log), the in/out boundary (numeric Luck never enters the AI
payload, §7), field-level schemas, new-game construction order, turn-to-turn
maintenance, and JSON storage validated on both client and api.

Folds content/npcs and content/quests under content/world/; adds
content/world/{locations,items} and content/origins. fallback/ kept outside
world/ (authored prose, not id-referenced).

Spec: docs/superpowers/specs/2026-07-09-canon-log-schema-design.md

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 12:03:37 -05:00
..
2026-07-09 11:17:54 -05:00

/content — authored game data

Cross-cutting authored writing, split by role in the data model (see the canon log spec in /docs):

/world     Static, ID-referenced game content. Identical every playthrough.
  /locations   The map — towns, dungeons, points of interest (by id)
  /npcs        Per-NPC persona + knowledge lists (charter §6)
  /quests      Story skeletons and quest definitions (charter §17)
  /items       Item definitions — gear, consumables, cursed items (§7)
/origins   Thin starting-state seeds. One per starting point. POC authors one.
/fallback  Authored degraded-DM text for every AI surface (charter §13)

The three layers

  • world/ is static content the origin and the canon log reference by stable string id. Authored once; the same for every play.
  • origins/ are thin seeds — where the player starts, the situation, and disposition/quest/item/build seeds. Values, not maps. Increase replayability without multiplying authoring work.
  • fallback/ is not world content — it is degraded-DM prose (§13), consumed when the API is down. It sits outside world/ on purpose: nothing resolves an id against it.

At new-game, code constructs the runtime canon log from a chosen origin + world content + character creation. See /docs/canon-log.md (spec) — authored via the design under /docs/superpowers/specs.

Authoring notes

  • NPC knowledge lists are the whole design (§6). The only thing stopping the blacksmith from revealing the twist. Real authoring work — budget for it.
  • Fallback text is content, not error handling (§13). Every AI-dependent surface needs one before it ships.
  • Story skeletons are authored for now. AI-generated skeletons are v2 (§17).