Files
code_of_conquest_dnd/content/world
Phillip Tarrant a7e153884f feat(content): calling + race blurbs, loaded by ContentDB
Hand-written like items/ — no build-tool namespace needed. Blurbs are content;
mechanics are code, and a test asserts the blurb files carry no hit dice. The
prose is placeholder; swapping it later touches no code, which is what stops the
content BOM from blocking the engine.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 20:18:19 -05:00
..

/content/world — static, ID-referenced content

The shared world. Authored once, identical every playthrough. Everything here carries a stable string id that origins and the canon log reference. Never seed initial state here — that is an origin's job (/content/origins).

/locations   Towns, dungeons, points of interest. id → location
/npcs        Persona + knowledge lists (charter §6). id → npc
/quests      Story skeletons and quest definitions (charter §17). id → quest
/items       Gear, consumables, cursed items (charter §7). id → item

New-game construction resolves every id an origin references (start location, start quest, granted items, seeded companions) against this content, and fails loudly if one is missing. Keep ids stable — a rename is a breaking change.