Phillip Tarrant 4a32e7df8a fix(theme): showcase renders when run — viewport-fit + display config
Two root causes behind the blank F6 run:
1. project.godot had no display/stretch config (README mandates canvas_items
   @ 1920x1080). Added [display] window size + stretch mode/aspect — the
   project's canvas foundation, needed by every screen.
2. A root Control run directly (F6) is not sized to the viewport by full-rect
   anchors — it collapses to (0,0), clipping the ScrollContainer and hiding all
   content. Size the root to the viewport explicitly and track size_changed
   (dropping the full-rect anchors, which conflict with setting size directly).

Faithful main-scene run now measures root = scroll = viewport = 1920x1080.
Suite 125/125.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 23:11:34 -05:00
2026-07-09 11:17:54 -05:00

coc-rpg

AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.

Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.

The one rule

Code owns state. AI owns text. (charter §2)

Repo layout

/client        Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
  /docs        Client-specific docs (scenes, input, combat wiring)
/api           FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
  /docs        API-specific docs (endpoints, model routing, deploy)
  /prompts     Role prompts — source code, versioned, reviewed (charter §5, §16)
/content       Authored game data — quests, NPC knowledge lists, fallback text
  /quests      Story skeletons and quest definitions
  /npcs        Per-NPC knowledge lists (charter §6 — "the whole design")
  /fallback    Authored degraded-DM text for every AI surface (charter §13)
/docs          Cross-cutting docs — roadmap, ADRs, planning affecting both sides
  /adr         Architecture Decision Records

The three processes (charter §4)

client (GDScript)  ──HTTP──▶  api (FastAPI)  ──▶  Replicate / Ollama

The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.

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