The scripts were tracked but their .gd.uid siblings weren't. Godot 4.4+ .uid files pin each script's uid://, so leaving them out lets each clone regenerate different uids and break uid:// references in scenes/resources. Matches the 159 .uid files already tracked in the repo. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
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2 lines
20 B
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uid://be6fibq5rd367
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