4698732285916078cd451d39aac41f7fca8eec1a
Move the three shell scenes (SystemDock, NarrationBook, MainWindowShell) from build-everything-in-_ready() to authored .tscn node trees with the theme + type-variations set in the editor, so the layout previews and can be arranged in the Godot editor. Scripts keep only on-load work: @onready node refs, DM-loop wiring, the dock slide, and binding seed ShellState into the fixed authored turn-order tokens + consumable slots. Fixes the dock offset + over-long buttons (now fixed-width DockButtons in a right-anchored menu). Headless probe: root 1920x1080, world/book split 1180/740, dock at the world's right edge — no collapse. Suite 138/138. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
Description
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