31759ef84894aeb56bbc5626c36f4cd0d6b6533c
The creation screen is done — 302 client tests (up from the 250 baseline), content build green. Also flips the M3 Title screen from planned to done: it shipped in a77bf03/f071392 and the roadmap never caught up, which would have misled M4-c into thinking it must build one. Adds six new trap species to docs/traps.md from this milestone's review passes: substring-collision assertions, a BBCode wrapper masking an empty ContentDB, a test asserting the script's own loop bound, a trivially-true gating fixture, assertions already true before the action under test ran, an "iterates everything" guard that checked three hardcoded pairs, a node-type sweep that missed RichTextLabel, tests that called handlers instead of pressing nodes, GUT silently skipping an unparseable class_name test file at the old count, and a test that can hang instead of fail. Also documents the new client-docs convention: clickable cards are Buttons with mouse_filter = 2 on every child, and pressed on a toggle_mode Button is the chosen state. Human F6 confirmation of the rendered screen against the mock is still outstanding and is not claimed here.
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
Description
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