Phillip Tarrant 2b54dad1fa feat(content): give the specimen a never-gated core secret
The purge left `gate: never` — the rung no disposition unlocks — demonstrated
nowhere. Duncarrow's Crell chain had taught it; specimen.md only taught `warm`.

Adds secret.specimen-drowned-clerk (secrecy 4, gate: never), so the specimen
now shows an ascending 2 -> 4 chain and a reason `never` exists: the NPC holds
it, but saying it aloud would hang him. Mirrored in the skill's worked example,
which now states the rule — if any rung *should* buy the secret, gate it at
`trusted` instead.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 16:05:04 -05:00
2026-07-11 11:13:16 -05:00
2026-07-09 11:17:54 -05:00

coc-rpg

AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.

Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.

The one rule

Code owns state. AI owns text. (charter §2)

Repo layout

/client        Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
  /docs        Client-specific docs (scenes, input, combat wiring)
/api           FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
  /docs        API-specific docs (endpoints, model routing, deploy)
  /prompts     Role prompts — source code, versioned, reviewed (charter §5, §16)
/content       Authored game data — quests, NPC knowledge lists, fallback text
  /quests      Story skeletons and quest definitions
  /npcs        Per-NPC knowledge lists (charter §6 — "the whole design")
  /fallback    Authored degraded-DM text for every AI surface (charter §13)
/docs          Cross-cutting docs — roadmap, ADRs, planning affecting both sides
  /adr         Architecture Decision Records

The three processes (charter §4)

client (GDScript)  ──HTTP──▶  api (FastAPI)  ──▶  Replicate / Ollama

The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.

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