- Add scripts/sync-version to sync root /VERSION into client/project.godot - Add Version GDScript helper (reads application/config/version) - Test coverage: 2 tests for Version.string() and footer() - Synced config/version="0.01-alpha" to project.godot Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
29 lines
907 B
Plaintext
29 lines
907 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="coc-rpg"
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config/version="0.01-alpha"
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config/description="AI-driven single-player party RPG. Code owns state. AI owns text."
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config/features=PackedStringArray("4.7")
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[display]
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; Design/logical canvas stays 1920x1080 (charter §16, mockups authored here).
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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; Open a smaller 1600x900 window that scales the 1920x1080 canvas down, so it
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; doesn't fill the whole screen. canvas_items + keep aspect does the scaling.
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window/size/window_width_override=1600
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window/size/window_height_override=900
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep"
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