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code_of_conquest_dnd/client/project.godot
Phillip Tarrant 263254346d feat(client): Version helper + sync-version script; project.godot config/version
- Add scripts/sync-version to sync root /VERSION into client/project.godot
- Add Version GDScript helper (reads application/config/version)
- Test coverage: 2 tests for Version.string() and footer()
- Synced config/version="0.01-alpha" to project.godot

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 10:36:42 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="coc-rpg"
config/version="0.01-alpha"
config/description="AI-driven single-player party RPG. Code owns state. AI owns text."
config/features=PackedStringArray("4.7")
[display]
; Design/logical canvas stays 1920x1080 (charter §16, mockups authored here).
window/size/viewport_width=1920
window/size/viewport_height=1080
; Open a smaller 1600x900 window that scales the 1920x1080 canvas down, so it
; doesn't fill the whole screen. canvas_items + keep aspect does the scaling.
window/size/window_width_override=1600
window/size/window_height_override=900
window/stretch/mode="canvas_items"
window/stretch/aspect="keep"