47 lines
3.0 KiB
Markdown
47 lines
3.0 KiB
Markdown
# Roadmap
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Source of truth for scope is [`CLAUDE.md`](../CLAUDE.md). This tracks sequencing.
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## POC — the one question (charter §17)
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> **Does bounded AI dialogue feel alive, or does it feel like a chatbot in a costume?**
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Test that before building anything else. ~30 minutes of play.
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### POC scope
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- One town, **two NPCs** with authored knowledge lists
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- One dungeon: **three fights, one boss**
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- **Two companions:** Cadwyn, Brannoc
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- **Three playable classes:** Sellsword, Assassin, Priest
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- Luck fully wired: generation, drift, one shrine, one cursed item
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- Full proxy, full role split, full canon log
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- Authored fallback text for every AI surface
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### Out of scope (charter §17)
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AI-generated story skeletons · multiplayer (never) · mobile · credits/payments/auth · companions leaving · positional combat · more than three classes.
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## Sequencing
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Status: ✅ done · ▶ next · ○ planned. Each item is its own spec → plan → implementation cycle.
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### Foundations — contract + engines
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- ✅ **Canon log + origin JSON-Schema contract**, api validation, unified 422 envelope (Plan A).
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- ✅ **Client canon log engine** — typed GDScript model (invariants in the model), new-game construction (origin + world + creation → canon log), turn-to-turn maintenance mutators, pure `[FACT]`/`[MOVE]`/`[ADJUST_DISPOSITION]` tag extractor (Plan B).
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### Proving the loop — the POC's one question
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- ▶ **Narrator / Ollama pipeline (server)** — the shared server-side model-call pipeline (Ollama httpx client, role→model routing config, prompt loader + canon-log digest renderer, §10 call logging, single-retry → typed 502) wired through `/dm/narrate`. Non-streaming. Two phases: **(1) pipeline foundation**, **(2) Narrator online** (authored `narrator.md` body + gated live smoke). Server returns raw prose; the client extracts tags. The other four roles become thin drop-ins on this pipeline.
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- ○ **Client HTTP loop** — client posts its canon log to `/dm/narrate`, displays the prose, harvests `[FACT]` via its `TagExtractor` into its own log, and shows the degraded-DM authored fallback (§13) on any non-200. Closes the first end-to-end Narrator scene.
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- ○ **Bounded NPC conversation** — `/npc/speak` with persona + `knowledge[]` + `available_moves[]`; client validates and applies moves, silently drops the invalid, keeps the prose (§6). **The core experiment.**
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### Fills out the POC (charter §17)
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- ○ **Streaming** (§14) — server streams Ollama → client, landed with/after the client HTTP loop.
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- ○ **Adjudicator** (free text → legal action, strict JSON), **Improviser** (§7 sandbox, whitelisted changes), **Banter** (§9 humiliation log).
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- ○ **Luck fully wired** — drift events, one shrine, one cursed item.
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- ○ **Combat** — deterministic, seeded; the dungeon (three fights, one boss).
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- ○ **Authored fallback text** for every AI surface (§13).
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### Deferred beyond POC
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Replicate provider (prod) · auth · metering · credits/payments (§4) — retrofit onto the pipeline later, the game doesn't notice.
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