Files
code_of_conquest_dnd/client
Phillip Tarrant 0bbf94289a feat(theme): the creation screen's five variations
SelectCard (a Button whose `pressed` IS the chosen ring), SkillChip (a toggle
with unpicked/picked/granted-so-inert), the CHOSEN and PRIMARY tags, and the
gold PrimaryCard ring. Plus INK_LABEL_MUTED for the sheet's section headers.

Built by build_game_theme.gd and regenerated; the .tres is never hand-edited.
2026-07-13 14:48:17 -05:00
..
2026-07-09 11:17:54 -05:00

/client — Godot 4.7 game client

GDScript. Holds ALL game state and ALL game rules (charter §2, §4). The AI never mutates state; the client validates and applies everything.

Open: Godot 4.7, import this folder as the project (project.godot).

Responsibilities

  • All state: stats, HP/MP, inventory, quest flags, Luck, disposition/approval (§8, §9)
  • All rules: deterministic combat, Luck branch-selection, move validation (§6, §7, §10)
  • The canon log — compact structured fact list, code-maintained, injected into every call (§11)
  • Talks to /api over HTTP. No API key, ever. Knows one base URL + role endpoints (§4)
  • Degrades to authored fallback text (from /content/fallback) when the API is down (§13)

Key rule — never do this (charter §2)

If an AI response directly sets a variable that persists, stop. Parse → validate → apply or discard.

See docs/ for scene structure, input model, and combat wiring.