Design spec for the §11 canon log, plus origin seeds as thin initial-state
overlays over a single static world. Three layers (world content / origin seed /
runtime canon log), the in/out boundary (numeric Luck never enters the AI
payload, §7), field-level schemas, new-game construction order, turn-to-turn
maintenance, and JSON storage validated on both client and api.
Folds content/npcs and content/quests under content/world/; adds
content/world/{locations,items} and content/origins. fallback/ kept outside
world/ (authored prose, not id-referenced).
Spec: docs/superpowers/specs/2026-07-09-canon-log-schema-design.md
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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38 lines
1.8 KiB
Markdown
# /content — authored game data
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Cross-cutting authored writing, split by role in the data model (see the canon
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log spec in [`/docs`](../docs)):
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```
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/world Static, ID-referenced game content. Identical every playthrough.
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/locations The map — towns, dungeons, points of interest (by id)
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/npcs Per-NPC persona + knowledge lists (charter §6)
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/quests Story skeletons and quest definitions (charter §17)
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/items Item definitions — gear, consumables, cursed items (§7)
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/origins Thin starting-state seeds. One per starting point. POC authors one.
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/fallback Authored degraded-DM text for every AI surface (charter §13)
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```
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## The three layers
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- **`world/`** is static content the origin and the canon log reference by stable
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string **id**. Authored once; the same for every play.
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- **`origins/`** are thin seeds — where the player starts, the situation, and
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disposition/quest/item/build seeds. Values, not maps. Increase replayability
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without multiplying authoring work.
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- **`fallback/`** is not world content — it is degraded-DM prose (§13), consumed
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when the API is down. It sits outside `world/` on purpose: nothing resolves an
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id against it.
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At new-game, code constructs the runtime **canon log** from a chosen origin +
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world content + character creation. See [`/docs/canon-log.md`](../docs) (spec) —
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authored via the design under [`/docs/superpowers/specs`](../docs/superpowers/specs).
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## Authoring notes
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- **NPC knowledge lists are the whole design** (§6). The only thing stopping the
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blacksmith from revealing the twist. Real authoring work — budget for it.
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- **Fallback text is content, not error handling** (§13). Every AI-dependent
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surface needs one before it ships.
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- Story skeletons are authored for now. AI-generated skeletons are v2 (§17).
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